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The Query API described in the first part of this document was introduced with Google Desktop 3. We cover how to use it with both native plug-ins and script-based plug-ins, and assume that you are familiar with the general principles of how to write Desktop plug-ins. The latter part of this document describes methods for issuing Desktop search queries using HTTP and XML. This XML-based API is supported by both the Windows and Mac OS X versions of Google Desktop. Mac OS X support was added in Google Desktop Mac 1.0.3.
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This book provides a set of design and implementation guidelines for writing secure programs for Linux and Unix systems. Such programs include application programs used as viewers of remote data, web applications (including CGI scripts), network servers, and setuid/setgid programs. Specific guidelines for C, C++, Java, Perl, Python, TCL, and Ada95 are included.
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Modern Geographical Information Systems (GIS) [1] provide a service-oriented architecture for interacting with geographical data sets and related maps. Web-based GIS systems are architected around the same principles as more general Web service systems based on SOAP [2], WSDL [3], and REST. Mirroring the World Wide Web Consortium and OASIS Web service standards-making bodies, the Open Geospatial Consortium [5] defines open standards for messages, XML data formats, and access protocols that are specific to the GIS community. In addition to OGC-based services, there are many companies (such as ESRI and AutoDesk) that provide proprietary, commercial solutions. Services from these various providers are not normally interoperable.
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The Art Of Unix Programming (TAOUP) was written primarily to be used as a self-education tool for professional or enthusiatic amateur programmers. It was not designed to be a course textbook, but it may usefully be employed as one. This instructional guide is intended to help.
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EXPERT RIGGING IN MAYA

Tentacled appendages have been around as long as weird creatures in movies and comic books have existed. But creating the proper movement, and getting the right look, is deceptively difficult. Mechanical tentacles such as the sentinels from the Matrix series, or like Doc Ock’s in Spider-Man 2, are particularly challenging.

This tutorial walks you through setting up a character with tentacles, and should give you a good idea of the general approach to take. Part of working in CG is the ability to push the limits of reality – mechanised parts can be exaggerated to stretch and reach further than possible, or be squashed like a slinky – if set up properly, they can do anything you like. Michael Ingrassia, from Escape Studios in London, has provided us with a cartoony character with tentacles to rig and animate. I’m assuming you’re already familiar enough with Maya that you can rig a complete character without a problem, so we’ll be focusing on the tentacles and claws – how they attach to the body, and how all the parts work together to help bring the character to life. The character rig is very basic, so if you’re trying to do anything fancy, you’ll probably need to add more to it.

We’ll walk through a spline IK-type setup in Maya. Maya has a very intuitive and powerful IK solver and its spline abilities function well when set up properly. There are no FK controls for the tentacles, although I would usually provide that to the animator as an option with the ability to switch between the spline IK controls and the FK joints. If you’re familiar with a three-chain FK to IK setup, then you could apply the same principles here. If you get stuck, take a look at the finished file on the CD.

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This document discusses some general principles in developing database applications using
C#, .NET, and Microsoft SQL Server. We’ll develop a command line database application to manage contacts. General ideas apply to the GUI oriented version—in fact, that’s the homework: To create a GUI version of this thing.

For this whole scheme to work, you need a few tools. These include:
• .NET Framework SDK
• Microsoft SQL Server
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C# Coding Style Guide

This document may be read as a guide to writing robust and reliable programs. It focuses on programs written in C#, but many of the rules and principles are useful even if you write in another programming language.

2 File Organization
2.1 C# Sourcefiles
Keep your classes/files short, don’t exceed 2000 LOC, divide your code up, make structures clearer. Put every class in a separate file and name the file like the class name (with .cs as extension of course). This convention makes things much easier.
2.2 Directory Layout
Create a directory for every namespace. (For MyProject.TestSuite.TestTier use MyProject/ TestSuite/TestTier as the path, do not use the namespace name with dots.) This makes it easier to map namespaces to the directory layout.
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3D Surface Modeling Although all three commands can be used to create planar surfaces, the resulting surfaces are not equal. In fact, the three commands are developed for specific tasks in mind. The 2D Solid command is mostly used in 2D drawings to create 2D filled area and the Region command is designed so that general 2D shapes can be easily transformed into solid models. The 3D Face command is the only one that is designed specifically for surface modeling and therefore it is the most suitable for such tasks. The use of the 2D Solid and Region commands in 3D surface modeling can be somewhat awkward and at times very difficult. Note that the use of the Region command will be focused on in the solid modeling chapters of this text.
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