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  • Creating Quake III players for the VWA project
  • This document is intended to be a guide or a reference for those who, using Maya to create their characters, want to export them into the Quake III Arena engine. It’s based on our experience at the Virtual World of Art (VWA) where we wanted to create our own avatars for our environments, and reflects as well some particularities due to the specific needs of our project, that might not be the same of the average user willing to create boths for the game. We just use Quake III Arena as an engine for a very different context than what the game itself is about, but I think that it can be a useful reference nevertheless for those Quake III Arena enthusiasts that, using already Maya to model, texture and animate their characters, would like to see them fighting in Quake III Arena. Although this tutorial is based on Maya, this is not a Maya tutorial. Knowledge of this tool will be given for granted. It is not a step by step modelling, texturing and animation tutorial (there are other tutorials out there covering these areas pretty well already), although I’ll give some tips on some of these areas. What this tutorial is about is the workflow we use at VWA to get our information from Maya into the Quake III Arena engine, with the intention to clarify some concepts and dark areas where almost every user trying to make this process for the first time most probably will hit his
  • Friend or Foe? Web 2.0 in Technical Communication
  • The rise of Web 2.0 technology provides a platform for user-generated content.Publishing is no longer restricted to a few technical writers—any user can now contribute information. But the information coming from users tends to be highly specific, whereas technical documentation is comprehensive but less specific. The two types of information can coexist and improve the overall user experience. User-generated content also offers an opportunity for technical writers to participate as “curators”—by evaluating and organizing the information provided by end users. Technical writers are accustomed to being the gatekeepers for product information. They carefully organize product documentation, online help, and other user assistance for their readers. Compare this to the chaos of the Web, where content is splattered across blogs, forums, wikis, and the like with little or no organizational scheme. And yet, readers are turning to the chaos of the Web for information rather than reading the online help. They begin with a Google search and work through the results until they find something relevant. User-generated content and technical documentation can be complementary rather than competitive. In this white paper, we explore the implications of user-generated content and discuss how technical writers can integrate this content into their overall strategy. Download pdf Friend or Foe? Web 2.0 in Technical Communication
  • 2006 Nissan Titan Owner Guide
  • Welcome to the growing family of new NISSAN owners. This vehicle is delivered to you with confidence. It was produced using the latest techniques and strict quality control. This manual was prepared to help you understand the operation and maintenance of your vehicle so that you may enjoy many miles (kilometers) of driving pleasure. Please read through this manual before operating your vehicle. A separate Warranty Information Booklet explains details about the warranties covering your vehicle. The .NISSAN Service and Maintenance Guide. explains details about maintaining and servicing your vehicle. Additionally, a separate Customer Care/Lemon Law Booklet (U.S. only) will explain how to resolve any concerns you may have with your vehicle, as well as clarify your rights under your states lemon law. Your NISSAN dealership knows your vehicle best. When you require any service or have any questions, they will be glad to assist you with the extensive resources available to them. Before driving your vehicle please read this Owner's Manual carefully. This will ensure familiarity with controls and maintenance requirements, assisting you in the safe operation of your vehicle.
  • Network Administration Guide
  • This equipment supports the various features of electronic document processing over a network such as network printing, scanning, and sending Email or Internet Fax over the Internet. To enable these features, an administrator has to assign the proper network configuration to client computers, servers, and this equipment. NOTES: • This chapter describes the setup flow for network features. For information about setting up local features such as copy and fax, please see the User Functions Guide. The guide describes how to operate the [User Functions] button that contains setup features for users and administrators. Some settings can be assigned from the Touch Panel Display on this equipment. Before setting up from TopAccess, please see the User Functions Guide and perform the initial setup for this equipment. • Parallel printing is available only when the Parallel Interface is installed. Connecting to the Local Area Network over TCP/IP When this equipment is connected to the local area network over TCP/IP with Windows computers, Unix workstations, and NetWare servers, the following features are avail- able: Printing Features • SMB Printing in the Peer-to-Peer connection from Windows computers P.17 "Setup Flow for SMB Printing" • Raw TCP or LPR Printing in the Peer-to-Peer connection from Windows computers P.16 "Setup Flow for Raw TCP or LPR Printing" • IPP Printing in the Peer-to-Peer connection from Windows computers P.19 "Setup Flow for IPP Printing" • SMB Printing through the Windows Print Server from Windows computers P.20 "Setup Flow for Printing via Windows Print Server" • Novell Printing through the NetWare Print Server from Windows computers P.21 "Setup
  • ATEN UC-1284 Printer Cable User Manual
  • ATEN UC-1284 Printer Cable is a bridge that links the traditional IEEE 1284 parallel interface to the Universal Serial Bus(USB) interface. It is easy to install and compatible with most printers from major manufacturers. The UC-1284 is Bus powered and does not need an external power. The enclosed CD-ROM contains the following files: - Read.me - UC-1284.SYS - UC-1284MN.DLL - UC-1284.INF - UC-1284CI.DLL - ADBOXSUP .EXE - UCREMOVE.INF - UCREMOVE.EXE INTRODUCTION PRODUCT FEATURES AND SPECIFICATIONS TROUBLE SHOOTING PREVENTING RADIO AND TV INTERFERENCE FEATURES • Full compliance with the USB spec. 1.0. • Low power consumption and is powered from USB connection. • Full compatible USB host device drivers available. • Transparent fully automatic support for true bi-directional communication. • Hardware initiates and manages automatic negotiation for the fastest protocol available. • Supports standard PC parallel port register-based operation. • Support of multiple logical channels. • Maximum throughput: 1.216 Mbytes/s (ECP mode). • Allows current Microsoft Windows printer drivers to print seamlessly to USB. • Fully Plug & Play compatible. Download pdf ATEN UC-1284 Printer Cable User Manual
  • Layered Textures Tutorial in Maya
  • In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this: (You don't have to but it will look better!) Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked). Now map the "color" of your first layer to a "file" push the "interactive Placement" button Use "cylindrical" as the projection type turn off "wrap" in the Effects dropdown Use the supplied "Flames.iff" file turn the default color to black Turn off "wrap U" and "wrap V" in the place2dTexture node. After you have got your "placeFlames3D" box in the right position, change the texture Quality to High.... Download pdf Maya Tutorials - Wrap Skinning for Bone/Muscle Driven Skin Deformation
  • An Introduction to the Java Programming Language
  • In 1991, a group of Sun Microsystems engineers led by James Gosling decided to develop a language for consumer devices (cable boxes, etc.). They wanted the language to be small and use efficient code since these devices do not have powerful CPUs. They also wanted the language to be hardware independent since different manufacturers would use different CPUs. The project was code-named Green. These conditions led them to decide to compile the code to an intermediate machine-like code for an imaginary CPU called a virtual machine. (Actually, there is a real CPU that implements this virtual CPU now.) This intermediate code (called bytecode) is completely hardware independent. Programs are run by an interpreter that converts the bytecode to the appropriate native machine code. Thus, once the interpreter has been ported to a computer, it can run any bytecoded program. Sun uses UNIX for their computers, so the developers based their new language on C++. They picked C++ and not C because they wanted the language to be object-oriented. The original name of the language was Oak. However, they soon discovered that there was already a programming language called Oak, so they changed the name to Java. The Green project had a lot of trouble getting others interested in Java for smart devices. It was not until they decided to shift gears and market Java as a language for web applications that interest in Java took off. Many of the advantages that Java has for smart devices are even bigger advantages on the web. Currently,
  • iPhone User's Guide (Manual)
  • To charge iPhone, only use the Apple Dock Connector to USB cable with an Apple..... manual is accurate. Apple is not responsible for printing or clerical iPhone User's Guide 2 1 Contents Chapter 1 4 Activating and Setting Up iPhone 4 What You Need 4 Activating iPhone 5 Syncing iPhone with Your Computer 9 Disconnecting iPhone from Your Computer Chapter 2 10 Basics 10 iPhone at a Glance 14 iPhone Butto and Touchscreen 20 Using the Stereo Headset 21 Connecting to the Internet 22 Using iPhone on an Airplane 22 Charging the Battery 23 Cleaning iPhone Chapter 3 24 Phone 24 Calling and Awering 29 Visual Voicemail 32 Adding Contact Information to iPhone 34 Phone Settings 36 Ringtones 37 Using iPhone with a Bluetooth Headset or Car Kit 41 Calling to and from Other Countries Chapter 4 43 Mail 43 Setting Up Email Accounts 45 Sending Email 46 Checking and Reading Email 49 Mail Settings Chapter 5 52 Safari 52 Surfing the Web 56 Using Bookmarks 57 Safari Settings Contents 3 Chapter 6 58 iPod 58 Syncing iPod Content from Your iTunes Library 59 Playing Music and Video 65 iPod Settings Chapter 7 67 Applicatio 67 Text 70 Calendar 73 Photos and Camera 78 YouTube 81 Stocks 82 Maps 87 Weather 89 Clock 91 Calculator 92 Notes Chapter 8 93 Settings 94 Airplane Mode 94 Wi-Fi 95 Carrier 95 Usage 96 Sounds and the Ring/Silent Switch 97 Brightness 97 Wallpaper 97 General 100 Download PDF
  • Sculpted Prims with Maya – Modeling, Texturing, Exporting
  • This short tutorial implies that you know the basics of Maya. Please refer to the many available Maya Tutorials on the net on how to work with materials (textures) and how to apply them to objects. Just one quick tip: Many drag-and-drop operations in Maya are done with the middle mouse button. You can apply textures/materials to objects this way as well as moving materials from the upper window in the Hypershade Editor to the lower window in order to edit the material (right mouse button -> Graph). With the method described below you can use all methods that Maya offers to texture and light your object and then export the resulting texture to SL. The result is a straight bitmap; I haven’t yet worked with transparencies (alpha), but that should be perfectly possible, too. The process of converting all the Maya materials and lights into one single texture is called baking. Its big advantage is that all UV mapping coordinates are generated automatically and you can precisely texture even very complex sculpty prims. Depending on the texturing method you use in Maya, the texturing in Maya is more or less work. I used 3D materials in this tutorial – they “wrap” themselves around a 3D object automatically and don’t need any manual editing of texture coordinates. Download pdf Sculpted Prims with Maya – Modeling, Texturing, Exporting
  • ADS-AL(TB)-HK Installation Guide
  • ADS-AL(TB)-HK Installation Guide contains: Hyundai Kia | transponder Bypass modEl Sedona Sorento Hyundai/kia VEHiclE makE modEl Sedona KIA Sorento Sportage V6 Tiburon V6 Tucson V6 HyundAI XG300 XG500 Download ADS-AL(TB)-HK Installation Guide PDF