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The Lightwave 3D renderer is one of the most widely used in Film and Broadcast production because of its quality, workflow, and speed. It can now do image-based lighting due to a number of architecture enhancements in the 6.0 and 6.5 versions. One of these critical new architectures is a full precision rendering pipeline from top to bottom. Another critical ingredient is a global illumination model. Global illumination simulations produce more accurate images of lighting in scenes, by considering more light sources than simple illumination models.
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Introduction to IBL 1:40 Global illumination overview 2:15 - High dynamic range images (HDRI) - Capturing real-world illumination - Illuminating synthetic objects with real light - Making Rendering with Natural Light 3:00 Break 3:15 Rendering synthetic objects into real scenes Making Fiat Lux 3:40 Image-based lighting in commercial production Lightclouds, X-Men, and James Brown 4:15 Image-based lighting real objects and actors 5:00 End Debevec, Hawkins, Tchou, Duiker, Sarokin, and Sagar. Acquiring the Reflectance Field of a Human Face.
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