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  • Experiences Teaching Data Structures With Java
  • Among Computer Science educators, hardly any topic inspires more heated debate than the choice of programming language in the introductory sequence. In the late 80s, the uniformly accepted choice was Pascal, but since then, a host of alternatives have come into use. C++ seems to have emerged as the winner, while Pascal, C, Ada, Scheme, and Modula-3 split most of the remaining market. There appear to be two overriding reasons for C++’s emergence. First, principles such as encapsulation and information hiding, that are important to teach in the CS I/II curriculum, are easily demonstrated in C++. Much of the ugliness associated with C is easily avoided in C++ by the use of a tiny set of classes: About all that is needed is a String and Vector class. Second, C++ has become an industry standard (even though C++ is itself not yet standardized). Many universities are finding that they must teach C++ at some point, and given limitations on the number of courses that can be offered, they are finding it most convenient to teach it early. C++, however, has its share of problems; some of these problems will be discussed later. Java is the new alternative to C++. It can be presented as a simpler C++ that fixes many of C++’s bad features and provides a primitive, but useful, GUI toolkit. One argument for teaching Java early is that it is better to use an alreadydefined language rather than attempt to subset a complex language. While C++ is arguably the
  • Creating a 3D immersive environment using 3D Paint in Maya and Virtools Tutorial
  • The following tutorial will take you step by step through the creation of a natural environment in Maya. You will also setup a character inside the environment and to add interactivity in Virtools. This tutorial introduces you to Maya’s 3D Paint Effects allowing you to paint in 3D. A few strokes can paint trees, grass, flowers. The paint strokes from your brush are converted into 3D objects inside a 3D space. Maya’s ability to convert 3D Paint Effects to polygonal objects is helpful to create content for interactive environments. This tutorial requires Maya 5.0 and up. You can control the strokes’ shape, color, density, while painting on the horizontal grid plane of the perspective view or directly on other 3D objects. Let’s grab a brush and start to paint trees and grass in 3D, let’s create the ground Download Creating a 3D immersive environment using 3D Paint in Maya and Virtools Tutorial
  • Highlight sound effects detection in audio stream - Multimedia
  • This paper addresses the problem of highlight sound effects .... The system framework of sound effect detection is illustrated in. Download
  • MARIST Cisco VPN Client & Mac OSX Wireless User's Guide
  • Step 1 [Installation]: Obtain the latest version of the Cisco VPN client for Mac OSX from: http://www.marist.edu/it/network/vpn Save the file to the desktop. The site also has the most current information on campus wireless coverage. Step 2 [Installation]: Double-click the file you downloaded in step 1. The disk image should open as the CiscoVPNClient “drive” on your desktop. Step 3 [Installation]: Double-click the CiscoVPNClient “drive” on the desktop. This will open the installer for the VPN client. Double-click the open box image above “Cisco VPN Client.mpkg” to begin the install. Step 4 [Installation]: To start the installation, click the “Continue” button in the lower right. The VPN client only supports Mac OSX 10.4 and above. Step 5 [Installation]: Read and Agree to the software license agreement. Step 6 [Installation]: Select where to install the VPN client. For almost all users, you will want to select “Macintosh HD.” Then click “Continue.” Step 7 [Installation]: Click “Install” to begin the installation of the VPN client. Step 8 [Installation]: To continue the installation, you will have to authenticate by entering your user name and password. This is the user name and password for your Mac, not your Marist account... Download pdf MARIST Cisco VPN Client & Mac OSX Wireless User's Guide
  • Renault Workshop Repair Manual PDF
  • Vehicle JB0 Renault 5 Extra Renault 9 Renault 11 Renault 19 Renault 21 Clio Twingo Laguna Mégane JB1 JB2 Type JB3 JB4 JB5 JC5 MANUAL GEARBOX Section view Identification Cross section - tightening torques Gears Capacity - Lubricants Special points Modifications Consumables Parts which must always be changed Special tools Gearbox repair Shafts Differential Internal controls Lubrication channel Reverse gear shaft Reverse gear brake Speedometer Thrust pad guide tube Assembling the housings Exploded view parts directory Exploded views “The repair methods given by the manufacturer in this document are based on the technical specifications current when it was prepared. The methods may be modified as a result of changes by the manufacturer in the production of the various component units and accessories from which his vehicles are constructed”. Copying or translating, in part or in full, of this document or use of the service part reference numbering system is forbidden without the prior written authority of Renault. Tightening torques Description Bolt securing the mechanism housing to the clutch housing Output shaft bolt Input shaft nut Body (5th gear detent) Rear cover bolt Thrust pad guide tube bolt Drain plug Reversing lights switch Bolt securing the left-hand drive shaft bellows Bolt securing the gearbox to the cylinder block. Download Renault Workshop Repair Manual PDF
  • Power Book Builder Instantly Convert PPT to TBK pdf
  • This document was produced on June 28, 2006 and may be out of date. For the most recent copy of the Power Book Builder User s Guide, please go to www.ToolBookDeveloper.com/support Developed by Nirvana Bound Pty Ltd and Resource Engineering, Inc. Table of Cont ii New in Version 1.2 Express Conversion Button now available New naming options for image names New naming options for Toolbook object names Mapping details are now saved Multiple choice field questions added to the PowerPoint Catalog ToolBookDeveloper.com Grid Questions added to the PowerPoint Catalog About the Power Book Builder Overview Features and Benefits System Requirements Typical Use Scenarios Converting Existing PowerPoints Using PPT as a Storyboarding Template Installation… 4 Quick Start How to Use the Power Book Builder ToolBook Required ToolBook Files PBB.exe PBB_Blank.tbk (or your own template book) TBK_Objs.tbk AutoShapes.tbk PBB.wbk . 7 Other Required Files TBConv.tbm Catalog.ppt StoryBoard.ppt Preparing for the Conversion Directory/File Structure Setting up the Power Book Builder Power Book Builder Converter Screens Welcome/Preparation Checklist Project Settings PowerPoint Sizing ToolBook Page and Object Naming Text Conversion Options Graphic Conversion Settings Additional Conversion Options The Magic Button Converting Existing PowerPoints Getting the Most from Graphic Conversions Definitions of Different Types of Graphics Clipart Images Unconverted PowerPoint Objects Getting the Best Graphic Conversions Is the graphic grouped with other objects? So, Just what Will Power Book Builder Convert? Special Note About .gifs Known Is 36 Clipart Gets Converted as an Image Clipart Only Gets Partially Converted Using the
  • Jmp - An Introductory User's Guide
  • This guide is intended to help you begin to use JMP, a basic statistics package, and apprise you of its general capabilities and limitations. This manual assumes that you are familiar with operating a Macintosh computer. Its purpose is not to explain the meaning of statistical tests and terms. Before attempting to use JMP you must decide what you need to do with your data and what results you would like to see. This manual takes you from that point and teaches you how to get the information you seek from JMP. Please refer to your textbook or professor for a detailed understanding of the statistics and probability involved in your project. GETTING STARTED To use JMP and create a new file, double click on the JMP icon and select New from the File menu. To open a sample datafile or any other JMP datafile just double click on the icon. This automatically opens the JMP application as well as the datafile. JMP looks like a spreadsheet. In order to use it, you must first fill the columns with your data. Then you must ask JMP to analyze the data according to specifications that will yield the results you desire. When you create a new file, one column will automatically appear. You can begin putting data in that column by highlighting the first block and typing in a piece of information. Hit the tab key to move to the next row. Additional columns can be created and deleted by selecting from the Cols
  • Creating a Windows XP Embedded Run-Time Image Tutorial
  • 1. First determine the best way to analyze the system. (Note: This is possibly the hardest step in the entire design system depending on what you are trying to design the image for.) a. If the system has a CD-ROM drive or is capable of running Windows XP/2000 then the program tap.exe will be used to create the *.pmq file. i. CD-ROM drive present: insert Disc 1 of the Windows XP Embedded Evaluation Software and boot from disc to XPE which is command prompt based, bare-minimum image. Run tap /O *.pmq from the command prompt and then restart the computer into normal operation. Analysis of the target system using this option will provide a better analysis of the minimum amount of components necessary than (ii.) due to the fact that it is being run from a bare-minimum image. ii. Windows XP/2000 capable: insert Disc 1 of the Windows XP Embedded Evaluation Software and copy the tap.exe utility to a local directory. Start Command Prompt and go to the directory you just saved tap.exe to. Run tap /O *.pmq and then exit the command prompt. b. If the system has no peripherals, the ta.exe must be used through DOS. i. Start the target system into MS-DOS mode and copy ta.exe onto the local drive from Disc 1 of the Windows XP Embedded Evaluation Software by whatever means possible (floppy, USB drive, etc…) and run ta /O *.pmq on the local drive. Then copy the file back to the means in which you put it on
  • Conversion of Microsoft SQL/ASP applications to PostgreSQL
  • This manual was compiled by Project A Web Development as a project supported by Jim Teece. It was written by Ethan Townsend as a documented means of migrating our ADO ASP application, SIB (Site­in­a­box), from Microsoft SQL Server 7.0 to an open source database. SIB is a large database­ driven application that includes many views, stored procedures, and complex SQL executed from the ASP pages. The primary goals were to: 1) Modify the application so that it could seamlessly switch between the existing SQL Server database and the new open source database. 2) Have the ability to offload existing databases from SQL Server to the new database server. 3) Make no modifications to the existing, working SQL Server. 4) Maximize ease­of­use, stability, performance, and security. The following open source database servers were installed and analyzed to determine their feasibility in replacing SQL Server: ? MySQL 4.1: The stable version of MySQL at the time of testing. ? MySQL 5: The development version of MySQL. ? PostgreSQL 7.4: ? PostgreSQL 8.0.3: ? Firebird 1.5.3: ? MaxDB 7.5: ? MaxDB 7.6: After reviewing the alternatives, we settled on PostgreSQL 8.0 for the following reasons: ? Good documentation, ? Best performance on Windows platform (using the included ODBC driver). ? Custom operators and functions allowed a compatibility layer to minimize code changes (only about 300 changes were necessary in 700,000 lines of code). ? Easy to install and use (a GUI was included and the installer was straightforward) Download pdf Conversion of Microsoft SQL/ASP applications to PostgreSQL
  • Ford RS200 Buyers Guide PDF
  • The Group B RS200 rally car is now enjoying a second career as an enthusiast s track day machine Think of the most stirring motoring moments you ve ever witnessed and there ll almost certainly be a Group B episode or two in there.Group B left an impression like no other branch of motor The problem was,it left too big an impression for all the wrong reasons: deaths were an integral part,so it was no surprise when the series was canned before many of the key cars had even been fully developed. One example was the RS200,set to crush its rivals only to have the plug pulled before it had even got going. The RS200 project started in 1983;Ford needed to get a competitive rally car developed and built as quickly as It would have four-wheel drive, and a unique shape so it wouldn t immediately be obsolete. There would also be an incredibly rigid chassis of honeycombed aluminium,steel and composites,over which was to be draped a composite bodyshell,the whole lot powered by Ford s 16-valve BDT twin-cam engine. October 1985 saw the first production cars built.By then the RS200 had already won its first works outing,the Lindisfarne Rally.It won a few more rallies at the start of 1986 but the writing was now on the wall for Group B. The final production cars were made in January 1986 but,by the time they were delivered to their new owners at the end of that year,the RS200