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  • The Physiology of the Grid pdf
  • In both e-business and e-science, we often need to integrate services across distributed, heterogeneous, dynamic “virtual organizations” formed from the disparate resources within a single enterprise and/or from external resource sharing and service provider relationships. This integration can be technically challenging because of the need to achieve various qualities of service when running on top of different native platforms. We present an Open Grid Services Architecture that addresses these challenges. Building on concepts and technologies from the Grid and Web services communities, this architecture defines a uniform exposed service semantics (the Grid service); defines standard mechanisms for creating, naming, and discovering transient Grid service instances; provides location transparency and multiple protocol bindings for service instances; and supports integration with underlying native platform facilities. The Open Grid Services Architecture also defines, in terms of Web Services Description Language (WSDL) interfaces and associated conventions, mechanisms required for creating and composing sophisticated distributed systems, including lifetime management, change management, and notification. Service bindings can support reliable invocation, authentication, authorization, and delegation, if required. Our presentation complements an earlier foundational article, “The Anatomy of the Grid,” by describing how Grid mechanisms can implement a service-oriented architecture, explaining how Grid functionality can be incorporated into a Web services framework, and illustrating how our architecture can be applied within commercial computing as a basis for distributed system integration—within and across organizational domains. Download The Physiology of the Grid pdf
  • Sensor Web 2.0: Connecting Earth's Sensors via the Internet
  • Sensors are everywhere, which includes space, air and ground. Earth phenomena such as disasters also occur everywhere; such as wildfires, floods and volcanoes. There is a need to rapidly deploy existing sensors to aid emergency workers and investigators. The vision for our effort is to provide users the capability to create “mash ups” (a web application that combines data from more than one source into an integrated experience), similar to that used by Google Earth users to create a composite map with overlays of sensor information and from other data sources such as weather, traffic, urban construction etc. We make use of Web 2.0 technology and Open Geospatial Consortium (OGC) Sensor Web Enablement (SWE) web service standards to enable access to Earth’s sensors is an emerging mega-trend which will lower the cost of producing customized science by an order of magnitude. This paper will outline the key aspects of our experiments to date and implications for the future and in particular the Global Earth Observation System of Systems (GEOSS) international effort. Our team has been developing various ongoing prototypes with increasing complexity to demonstrate n an approach to interconnect sensors around the world and to enable easy access to the data from the sensors. Furthermore, we enable easy methods to combine various sensor data along with applying processing algorithms to provide users with customized data products. In our demonstrations, we have used up to four satellites, one Unmanned Aerial System (UAS), multiple ground sensors, data algorithms and models in a variety of
  • Making the transition from 3D Studio MAX/gMAX to trueSpace/gameSpace
  • I've been a 3D Studio MAX user for over 5 years. It's what I've always used. Once you've used a piece of software for so long, it seems difficult, sometimes impossible, to convert. The truth of the matter is that once you understand the basics of 3D graphics, the core of the problem becomes the specific software interfaces. 3D Studio MAX (and its little brother gMAX) are reasonably logical interfaces. Certain tools are organized and grouped in certain ways so that with two or three clicks of the mouse you're on your way to completing a task. Efficiency in any software comes from repetition. gameSpace, like its big brother trueSpace, takes an interesting approach in terms of its interface. Many tasks can be accomplished without cluttering the interface with overcomplicated control panels and dialogue boxes. Most functions in gameSpace are context sensitive, meaning they only appear when they can be used. And the interface can be customized in so many ways; it's difficult not to improve workflow. The goal here is to compare the features and functions of gameSpace and MAX, highlighting those most commonly used in the development of game media. This is not meant to be a tutorial or a quick start guide. By the end of this document you should have an understa nding of gameSpace's interface and appreciate how it might help you improve your workflow. Download pdf Making the transition from 3D Studio MAX/gMAX to trueSpace/gameSpace
  • Installing PHP under Windows
  • Not a Linux fan? Looking for a hassle?free way of setting up a PHP environment on your Windows box? Read as Matthew guides us through the process of installing Apache, MySQL and PHP on a Windows based machine, otherwise known as WAMP. This article is geared towards people who want to code and test their own, or other people's, php scripts on their Windows box. No advanced technical knowledge is assumed. This tutorial is unsuitable for advanced users. Why Apache and MySQL? Because they are available for free, quite easy to use and reliable. Why windows? Because there are many installation guides written for the Linux user, but Windows generally gets overlooked. And getting it all to work can be a real daunting task. What is Apache? Apache is our web server of choice; it’s free, reliable and well supported. In fact, as of October 2003 apache web servers had a market of over 67%, compared to their nearest rival Microsoft’s ISS having under 25% (http://news.netcraft.com/) So its not just a few people who think Apache is a good thing! A web server basically serves web pages from the server to the client browser. For every page you see when connecting to the internet, somewhere there is a network server sending it to you. The pages are usually sent in html format, along with images and other media. What is MySQL? [From MySQL.com] ‘MySQL is the world's most popular open source database, recognized for its speed and reliability.’ A Database is a place for you
  • Keyimage Ontologization & Folksonomy in Web 2.0 Social Space
  • The Age of Image predates and is currently contemporaneous with the Information Age. In our times the explosive expansion of Web 2.0 Social Space, typified by the phenomena of De.licio.us, Flickr, MySpace, YouTube…, and the concomitant emergence of folksonomy, present interesting challenges in the management of this information. One key process by which to accomplish this in Social Space, is the wedding of folksonomy (of the people) with ontology (of the machine). Such a wedding must necessarily be conducted in the shared physicality of the word, of language. In this respect, WordNet together with OWL, play the role of matchmaker. But the same Social Space also provides an opportunity for natural folksonomical tagging by digiFoto (key)image. The research harness for experimental keyimage tagging consists of Flickr as the main (digiFoto image) Social Space testbed and De.licio.us as the auxillary outreach secondary Social Space. Protégé Editor with OWL-DL provides the support for the bridge from keyimage to the formal ontology. The primary end user application domain is the keyimage tagging of paintings in an online art gallery. BackStory The research work reported on here is firmly situated within the emerging field of the Digital re-Discovery of Culture (DrDC) (Sotirova, 2005). Taking image (painting, photograph, publicity image (Berger, 1972, p. 129), television, film…) as typical focal point for (post)modern culture, we explore to what extent one can be lead to an experience of personal «physicality of soul» (FoS) in a playful way, an entertaining way, perhaps through a purposeful designed game (DrDCg) on the
  • Microsoft Word Printing Issues
  • There have been several reports of “printing problems” in MS Word reported over the last couple of months. After much research and testing, I believe that I have been able to determine the probable cause of these problems and a potential fix. Microsoft Word is highly customizable program. The problem arises when changes are made to the default printer settings without the user knowing this has happened. This could be interpreted as a “corruption”, but if used as designed, it really is a feature. To better understand how to avoid this problem, users need to better understand one of the basic processes of the MS Word program. Word maintains a file called normal.dot. This is a template file – the basic pattern that Word uses every time that it starts a new blank document. This file can be customized if, for example, users always print to non-standard size paper or wanted specific margins or tabs. The “problem” appears to be caused by changes being made to this normal.dot template. My guess is that there are one or more documents “floating around” where the template has been changed and the current user inadvertently updates their own normal.dot to match. Download pdf Microsoft Word Printing Issues
  • Pairing Guide SmartLink Bluetooth Nokia 3600 3650 6600
  • The following guide shows you how to. establish a Bluetooth connection between... connection. SmartLink. TM. pairing ? Nokia 3600/3650/6600. SmartLink provides you the opportunity to use all the features of your mobile phone. ? no more missed calls ? calling is possible everywhere and at all times, even in a car The following guide shows you how to establish a Bluetooth connection between SmartLink and your mobile phone. The menu text shown here is in English. In order to obtain an identical wording on your mobile phone please select the English language in your phone settings. What you see on the mobile phone screen What you see on the SmartLink screen Prepare the SmartLink What you see on the mobile phone screen “Devices found: SmartLink” “Waiting for SmartLink” – “Passcode for SmartLink…:” “Waiting for SmartLink” – “Pairing with SmartLink complete ” “Connectio will take place automatically without confirmation. Continue?” The icon for authorized devices is added next to SmartLink P Mobile phone pairing steps Press (MENU key) Scroll to Connectivity, press the scroll key in Download manual
  • Wireless VoIP phone architecture and hardware requirements
  • Wireless VoIP Phone Architecture and Hardware Requirements. All Riaz and H Anthony Chan. San Jose State University. One Washington Square, San Jose Download
  • SSH tips, tricks & protocol tutorial pdf
  • What is SSH SSH (Secure SHell) is a network protocol which provides a replacement for insecure remote login and command execution facilities, such as telnet, rlogin and rsh. SSH encrypts traffic in both directions, preventing traffic sniffing and password theft. SSH also offers several additional useful features: Compression: traffic may be optionally compressed at the stream level. Public key authentication: optionally replacing password authentication. Authentication of the server: making man-in-the-middle attack more difficult Port forwarding: arbitrary TCP sessions can be forwarded over an SSH connection. X11 forwarding: SSH can forward your X11 sessions too. File transfer: the SSH protocol family includes two file transfer protocols. 2.2 History SSH was created by Tatu Yl¨nen in 1995 and was at first released under an open-source license. Later versions were to bear increasing restrictive licenses, though they generally remained free for non-commercial use. He went on to form SSH Communications security which sells commercial SSH implementations to this day. The earlier versions of his code implement what is now referred to as SSH protocol v.1 Download SSH tips, tricks & protocol tutorial pdf
  • KDE Frequently Asked Questions (FAQ) PDF
  • What can I do to help out with this FAQ? First, send us any errors that you may find. Also, any suggestions that you might have, are appreciated. Better yet, send us everything that you think is unclear, and if possible, send us what you think would be a clearer solution. Our email address is faq@kde.org. Second, send us your solutions of those frequently-asked questions which are still not in this FAQ. We will put them in as soon as possible.Last but not least, please make full use of this FAQ. Read this FAQ (and other relevant documentation) well before asking questions on the various KDE mailing lists or newsgroups. Download KDE Frequently Asked Questions (FAQ) PDF