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  • A Guide to Purchasing Copiers
  • Acquiring a copier is something that is usually done only every four or five years. Over that time, technology advances means that the range of machines you are familiar with may have been superseded. As a consequence, it can be a challenging time for the non-expert to select the "right" copier for their organization. DGS, Procurement & Logistics, State Printing & Duplicating have compiled this guide to assist you in selecting a copier for your application. It is recommended that you use the step-by-step guidelines to assist in your selection. An electronic version of the guide has also been compiled in Word for windows format. Download Hard Copy of Guide (Word format) Download Hard Copy of Guide (pdf format) The information in the guide has been assembled from personal knowledge and experience, reference to independent buying guides, supplier information and data gathered in copier replacement projects already completed. It has been constructed in a way that will enable you to logically address the steps necessary to make a more informed decision - giving due consideration to the type and size of machine, the features required, costing analysis and servicing issues. The guide addresses the most frequently asked questions about copiers: • When should I changeover our existing copier? • What features should I look for in a copier? • What size machine is right for our application? • How do I work out the cost of operating a copier? • Should we buy, rent or lease the copier? • What should I look for in regard to servicing? The guide also provides
  • Spring Framework Tutorial
  • This tutorial covers the main packages in the Spring Framework. For full details, we refer you to Rod Johnson’s book, Expert One-on-One J2EE Design and Development, published by Wrox Press in 2002. The book’s ISBN number is 1-86100-784-1. The code for the Spring Framework is contained in package com.interface21. We provide UML diagrams for the subpackages, as well as code samples. 1.1 Setting up for the samples The samples have been written using the MySQL database (www.mysql.com), Tomcat (jakarta.apache.org/tomcat) and JBoss(www.jboss.org). We refer you to these web sites for setting up the environment correctly. In MySQL, create a database named test, a user test with password test, and grant user test all rights: grant all on test.* to test@localhost identified by ’test’; If you use a different database, read the comments at the top of the samples files, they will direct you to the spots in the code you will have to change for your database. 1.2 Building the tutorials The tutorials can be built using the provided Ant script (you can get ant at http://jakarta.apache.org/ant). You may need to edit the build.properties file to set paths correctly for your system. 1.3 Running the tutorials We provide a shell script, runtest.sh, and a batch file, runtest.bat, for running a single tutorial. You may need to edit these files to set the paths correctly. Download pdf Spring Framework Tutorial
  • 3d modelling for Virtual Reality - Tutorial #2 – VRML sliding door
  • This tutorial will guide you through one way of setting up an animated sliding door in a vrml world using 3ds max. You will be provided with a prepared AutoCAD (3rooms.dwg) model of three rooms, comprising walls, ceiling, floor and a door, as shown above. You will import the AutoCAD model to 3ds max. You will apply lights, materials, cameras, and a navigation helper as previously done in the Tutorial #1 – VRML room of primitives! tutorial. You will animate the door to make it slide, and then create a ‘touch sensor’ helper to control the door opening. Finally you export as a virtual reality model in the form of a VRML file. You will view and interact with the VRML file (world, *.wrl) using a web browser. When completed you will be able to freely navigate around and view the internal spaces and click on the door to open it. You need access to a PC with AutoCAD (could be Architectural Desk Top) by AutoDesk, and 3ds max by Discreet. You will also need access to a web browser with a VRML client installed. You should have successfully completed Tutorial #1 – VRML room of primitives! You may also like to refer to the document below for more information:.... Download pdf 3d modelling for Virtual Reality - Tutorial #2 – VRML sliding door
  • MacBook (13-inch) Hard Drive Replacement Instructions Manual
  • These instructions apply to different models of the MacBook (13-inch) portable computer. While some models may look slightly different from the one shown in the illustrations, the steps for all models are the same. Backing Up Your data Warning: Before replacing your hard drive, make sure you back up all data on the drive. Tools required The following tools are required: Clean, soft, lint-free cloth Coin Phillips #1 screwdriver (preferably with a long handle) Stiff, plastic, nonmagnetic card (such as a library card) Opening the Computer Shut down the computer. Warning: always shut down the computer before opening it to avoid damaging its internal components or causing injury. After you shut down the computer, the internal components can be very hot. let the computer cool down for 30 minutes before continuing. Wait 30 minutes to allow the computer s internal components to cool. Unplug all external cables from the computer except the power cord. Unplug the power cord. Warning: The power supply in your computer s a high-vv component and should not be opened for any reason,even when the computer is off.If the power supply needs service,ontact your Apple eseller r Apple authorized service Provider. Turn over the computer and place it in a soft cloth. Use a coin to release the battery latch. Turn the coin a quarter turn clockwise to unlock the battery. Download MacBook (13-inch) Hard Drive Replacement Instructions Manual
  • Proceedings of the Linux Symposium
  • This paper will discuss the difficulties and methods involved in debugging the Linux kernel on huge clusters. Intermittent errors that occur once every few years are hard to debug and become a real problem when running across thousands of machines simultaneously. The more we scale clusters, the more reliability becomes critical. Many of the normal debugging luxuries like a serial console or physical access are unavailable. Instead, we need a new strategy for addressing thorny intermittent race conditions. This paper presents the case for a new set of tools that are critical to solve these problems and also very useful in a broader context. It then presents the design for one such tool created from a hybrid of a Google internal tool and the open source LTTng project. Real world case studies are included. Well established techniques exist for debugging most Linux kernel problems; instrumentation is added, the error is reproduced, and this cycle is repeated until the problem can be identified and fixed. Good access to the machine via tools such as hardware debuggers (ITPs), VGA and serial consoles simplify this process significantly, reducing the number of iterations required. These techniques work well for problems that can be reproduced quickly and produce a clear error such as an oops or kernel panic. However, there are some types of problems that cannot be properly debugged in this fashion as they are: • Not easily reproducible on demand; • Only reproducible in a live production environment; • Occur infrequently, particularly if they occur infrequently on
  • Nissan Data Scan User Manual
  • This software is provided to assist the enthusiast in performing tuning and data collection on the user’s car for the purpose of maintenance and performance improvement. We at blaZt strongly suggest you read this manual and understand the contents before using it to tune your vehicle. We make no warranty implied or otherwise regarding the use of this software or any hardware supplied by blaZt. Communication- The Communication screen configures parameters required for NDS to access your ECU. A. The port setting defaults will work for most users. Select a different COM port number if the port your cable is connected to is not COM 1. B. Address read command - specifies the command to be used for reading ECU memory data. Some ECUs with daughter boards use command other than the default. C. ECU Id - specifies target ECU. Engine ECU Id varies between regions and models. This is usually set to EF D. Find ECU -This button tests for active ECU IDs. E. 96 model z32 - Check the box if your car is a 1996 model year 300ZX. This setting allows for communication with 96 model 300zx OBDII complaint cars via the Consult I port. You may also have to check this box if your ECU is later than 1996 in some other models. F. Auto Connect to ECU - This checkbox should be selected if you want NDS to connect automatically to your ECU each time the program starts. Download pdf Nissan Data Scan User Manual
  • PICmicro MCU C - An introduction to programming The Microchip PIC in CCS C
  • The C language was development at Bell Labs in the early 1970’s by Dennis Ritchie and Brian Kernighan. One of the first platforms for implementation was the PDP-11 running under a UNIX environment. Since its introduction, it has evolved and been standardized throughout the computing industry as an established development language. The PC has become a cost effective development platform using C++ or other favored versions of the ANSI standard. C is a portable language intended to have minimal modification when transferring programs from one computer to another. This is fine when working with PC’s and mainframes, but Microcontrollers and Microprocessors are different breed. The main program flow will basically remain unchanged, while the various setup and port/peripheral control will be micro specific. An example of this is the port direction registers on a PICmicro®MCU are set 1=Input 0=Output, whereas the H8 is 0=Input and 1=Output. The use of C in Microcontroller applications has been brought about by manufacturers providing larger program and RAM memory areas in addition to faster operating speeds. An example quoted to me – as a non believer – was: to create a stopclock function would take 2/3 days in C or 2 weeks in assembler. ‘Ah’ I hear you say as you rush to buy a C compiler – why do we bother to write in assembler? It comes down to code efficiency – a program written in assembler is typically 80% the size of a C version. Fine on the larger program memory sized devices but not
  • Google Talk for BlackBerry Devices User Guide Manual
  • Google Talk for BlackBerry devices program You can use the Google Talk for BlackBerry devices program to communicate with other Google Talk™ users using your BlackBerry® device. To use the Google Talk for BlackBerry devices program, you must have Google Talk for BlackBerry devices installed on your BlackBerry device and you must have a Google Talk user name and the Google Talk for BlackBerry devices program installed on your BlackBerry device. Your Google Talk user name is the portion of your Gmail™ address before the at sign (@). To get a Gmail account, you must have a United States based SMS- compatible phone number or a contact, or Friend, must invite you. Visit mail.google.com for more information about Gmail. If you are signed in to Google Talk on your computer and on your BlackBerry device, and you reply to a Google Talk message on your BlackBerry device, subsequent messages for that conversation are sent to your BlackBerry device. Download Google Talk for BlackBerry Devices User Guide Manual
  • Generation Web 2.0
  • Web 2.0 is the name for the latest internet technologies that enable users from around the world to connect online and share their knowledge and expertise. These technologies include blogs, wikis, social networking sites (MySpace, Bebo, Facebook), and community tagging tools (such as del.icio.us and Digg). In online communities the norms around who has control, privacy and openness have shifted. Danah Boyd, a researcher with the University of Southern California, says that ‘New social technologies have altered the underlying architecture of social interaction and information distribution. They (young people) are embracing this change, albeit often with the clumsy candour of an elephant in a china shop. Meanwhile, most adults are panicking.’ These technologies, along with devices such as digital cameras, allow young people to be producers and consumers of content and services. Most will now have heard of YouTube and Flickr, sites that allow users to share, comment on and rate videos and photos. This is the era of the read/write web where anyone can publish and rules about what is acceptable/unacceptable are being re-written. At education.au, we now share our knowledge through blogs on our company website. To join the discussions, visit http://blogs.educationau.edu.au/ Mashups take ‘live’ data and represent it in many forms; for example, you may have seen community generated recommended restaurants on Google Earth. myfuture will soon offer users Google maps of where courses are offered and the nearest train station to the providers’ location. Finally, technologies such as RSS (Really Simple Syndication) allow you to filter the increasingly complex information-rich world
  • BF2 Single Player Editor Tutorial
  • This is for the benefit of newcomers to the modding scene to give them some insight into the BF2 editor and its features for changing gameplay objects and using the new single player tools. I will be showing you how to use the current navmesh area to set up your own custom playing areas and objects. This tutorial will focus on using the stock battlefield 2 map, "Songhua Stalemate." I'm currently navmeshing this map, so thought I would kill two birds with one stone :) We are going to make a complete backup of your BF2 directory. Go to mods/bf2 and copy and paste it. When that's finished you should have 'Copy of bf2' there. This is going to be your untouched multiplayer and backup version if you completely screw up your files playing around in the editor. Don't umm and ahh...trust me - DO IT. The reason I'm not getting you to setup your own mod directory is that there are a few complications in getting a custom mod working perfectly in the editor, whereas the bf2 mod folder is 100% supported. I chose this path to make it as simple as possible to work for the 'layman.' If you ever want to play online just rename the bf2 folder we are modding to something like - "bf2_modding" and rename the 'Copy of bf2' back to its original 'bf2' name. Easy. Download pdf BF2 Single Player Editor Tutorial