Free Ebook Manual Download

Programming, Automotive, Hardware, Gadget

Silverlight is Microsoft’s cross-browser, cross-platform browser plug-in that allows the creation of interactive web applications that employ high quality streaming media, vector graphics, images, and animation. Deployed as a plug-in for the major browsers on the Windows, Mac and Linux (supported by Novell) operating systems, web developers can craft interactive applications that have an identical user experience on the vast majority of web browsers deployed today. Silverlight addresses a disconnect that exists today in web development workflow where the design intent of graphics designers and interaction designers cannot be faithfully communicated to and crafted by the web developers. In Silverlight, this intent is created in design tools like Expression Design and Expression Blend and passed off to web developers in XML-based XAML data files. The fidelity of the designers’ ideas is kept as there is a clear separation between the design in XAML and the code in JavaScript.
Read the rest of this entry »

This document aims to introduce the basics of image processing using Adobe Photoshop.
When you have completed these exercises, you should be able to:
• retouch a damaged photograph;
• make selections using a variety of tools;
• adjust the hue and saturation of colours within an image;
• blend images to create a seamless montage;
• add and edit text.
Read the rest of this entry »

In this tutorial we will examine the process of placing a Blender model into the Google Earth application. Google Earth provides satellite imagery depicting the entire earth and allows users to insert three-dimensional objects at specific latitudinal and longitudinal locations.
Read the rest of this entry »

This tutorial is a continuation of the “VIllus Capillary” tutorial where you went through the basics of creating a Maya scene from A-to-Z. You’re now ready to stitch together a final movie from the individual sequences of images that were rendered in Maya. In addition to simply ‘stitching’ the sequences together, we will explore a few different compositing tasks as well. For example, there are benefits to rendering a single image/shot into multiple ‘render passes’ where different elements of the scene are separated out onto different layers and rendered independently with an alpha channel (i.e. transparency information).
Read the rest of this entry »

Key issues on using a new programming language - C# - in implementation of a face detection and recognition (FDR) system are presented. Mainly the following aspects are detailed: how to acquire an image, broadcast a video stream, manipulate a database, and finally, the detection/recognition phase, all in relation with theirs possible C#/.NET solutions. Emphasis was placed on artificial neural network (ANN) methods for face detection/recognition along with C# object oriented implementation proposal.
Read the rest of this entry »

Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
Read the rest of this entry »

Motorola W385 Fact Sheet

Built on the design of the impressive MOTOKRZR?, the Motorola W385 combines style with simplicity. Blending sleek lines with easy-to-use features, the W385
Read the rest of this entry »