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  • Creating a 3D immersive environment in Maya
  • The following tutorial will take you step by step through the creation of a natural environment in Maya. You will also setup a character inside the environment and to add interactivity in Virtools. This tutorial introduces you to Maya’s 3D Paint Effects allowing you to paint in 3D. A few strokes can paint trees, grass, flowers. The paint strokes from your brush are converted into 3D objects inside a 3D space. Maya’s ability to convert 3D Paint Effects to polygonal objects is helpful to create content for interactive environments. This tutorial requires Maya 5.0 and up. You can control the strokes’ shape, color, density, while painting on the horizontal grid plane of the perspective view or directly on other 3D objects. Let’s grab a brush and start to paint trees and grass in 3D, let’s create the ground for your forest. 3.1 - Creating the ground Open a new scene in Maya. Go to the top menu, select, “File” > “New Scene”. Select the “Modeling” module in the box located on the left of the “Status Line”. Create a polygonal plane for the floor of your scene. Go to, “Create” > “Polygon Primitives” > “Plane” Download pdf Creating a 3D immersive environment in Maya
  • List Owner’s Manual - Listserv
  • L-Soft is aligning LISTSERV’s version numbering with the rest of the e-mail industry. There have been 51 released versions of LISTSERV since 1986 – 15 major upgrades and 36 minor releases. Version 1.8e in the “traditional” numbering system corresponds to 14.0. The present update is version 15.0. Because the old nomenclature is more familiar to our users, in this version of the documentation we will continue to refer to versions of LISTSERV inferior to version 14.4 by the old version system. Preface - About This Manual Every effort has been made to ensure that this document is an accurate representation of the functionality of LISTSERV®. As with every software application, development continues after the documentation has gone to press so small inconsistencies may occur. We would appreciate any feedback on this manual. Send comments via email to: MANUALS@LSOFT.COM The following documentation conventions have been used in this manual: • Menus, options, icons, fields, and text boxes on the screen will be bold (e.g. the Help icon). • Clickable buttons will be bold and within brackets (e.g. the [OK] button). Download List Owner’s Manual - Listserv
  • Toshiba Portege M400/M405 Series Users Guide pdf
  • Getting Started Selecting a place to work Creating a computer-friendly environment Keeping yourself comfortable Precautions Important information on your computer’s cooling fan Setting up your computer Setting up your software Registering your computer with Toshiba Setting up other devices Connecting to a power source Charging the main battery Using the computer for the first time Opening the display panel Your computer’s features and specifications Turning on the power Adding memory (optional) Installing a memory module Using the TouchPad™ Scrolling with the TouchPad™ Control buttons Disabling or enabling the TouchPad Using external display devices Directing the display output when you turn on the computer Adjusting the quality of the external display Using an external keyboard Using a mouse Connecting a printer Setting up a printer Connecting an optional external diskette drive Turning off the computer Options for turning off the computer Using the Turn Off Computer or Shut Down commands Using and configuring Hibernation mode Using and configuring Standby mode Closing the display panel Using your computer in tablet mode Customizing your computer’s settings Caring for your computer Cleaning the computer Moving the computer Using a computer lock Chapter 2: Learning the Basics Computing tips Using the keyboard Character keys Making your keyboard emulate a full-size keyboard Ctrl, Fn, and Alt keys Function keys Windows special keys Overlay keys Starting a program Starting a program from the Start menu Starting a program from Windows® Explorer Starting a program from the Run dialog box Saving your work Saving files Printing your
  • Using the FusionReactor JDBC Driver Wrapper Tutorial
  • This document will take you through the steps install the FusionReactor JDBC Driver Wrapper, and provide you with a few examples of how it can be used. The intention of the Wrapper is to provide a thin layer between J2EE applications and JDBC-accessible databases, in order to intercept and observe the interaction between them. The Wrapper can then report various useful metrics to FusionReactor, and can also step in to prevent runaway queries. The Wrapper is fully integrated into the FusionReactor Administrator, and you can easily see all the queries which ran during a request, together with their runtime metrics and row counts. Although the Wrapper is equally useful for JSP and Servlet deployment, this tutorial will illustrate the usage of the Wrapper under ColdFusion. The Wrapper has its own user guide, which comprehensively details all possible options, together with the JDBC URL syntax and error messages. You should consult this User Guide when working through the tutorial. It's installed with FusionReactor, and you can find it (under Windows) in your Start menu, in the FusionReactor 2.0.0 program group. The JDBC Driver Wrapper User Guide is the definitive reference for the driver. Download pdf Using the FusionReactor JDBC Driver Wrapper Tutorial
  • An Educators Guide to School Networks Manual
  • This An Educators Guide to School Networks covers the WHAT IS A NETWORK? Chapter One: PROTOCOL Chapter Two: Introduction 15 Ethernet 16 Fast Ethernet 16 Gigabit Ethernet 17 LocalTalk 17 Token Ring 18 FDDI 19 ATM 19 Summary 20 Introduction 7 Local Area Network 8 Metropolitan Area Network 9 Wide Area Network 10 Advantages of a School Network 11 Disadvantages of a School Network 14 HARDWARE Chapter Three: CABLING Chapter Four: Introduction 31 Unshielded Twisted Pair (UTP)Cable 32 Shielded Twisted Pair (STP)Cable 35 Coaxial Cable 36 Fiber Optic Cable 38 Ethernet Cable Summary 40 Wireless LANs 41 Cable Installation Guidelines 42 Introduction 21 Servers 22 Workstations 23 Network Interface Cards 24 Hubs/Switches 26 Repeaters 27 Bridges 28 Routers 29 TOPOLOGY Chapter Five: SOFTWARE Chapter Six: Introduction 43 Linear Bus 44 Star 46 Star-Wired Ring 47 Tre e 48 Choosing a Topology 51 Summary Chart 52 GLOSSARY REFERENCES CREDITS 59 73 79 Introduction 53 Peer-to-Peer 54 Client/Server 56 Examples 58 1 A network consists of two or more computers that are linked in order to share resources (such as printers and CD-ROMs), exchange files, or allow electronic communications. The computers on a network may be linked through cables,telephone lines,radio waves, satellites,or infrared light beams. The three basic types of networks include: ” Local Area Network (LAN) ” Metropolitan Area Network (MAN) ” Wide Area Network (WAN). Download pdf An Educators Guide to School Networks Manual
  • The Google Library Project: Both Sides of the Story
  • Google’s announcement that it will include in its search database the full text of books from five of the world’s leading research libraries has provoked newspaper editorials, public debates, and two lawsuits. Some of this attention can be attributed to public fascination with any move taken by Google, one of the most successful companies in the digital economy. The sheer scale of the project and its possible benefits for research have also captured the public imagination. Finally, the controversy over copyright issues has been fueled by Google’s willingness to pursue this ambitious effort not with standing the opposition of the publishing industry and organizations representing authors. Much of the press coverage, however, confuses the facts, and the opposing sides often talk past each other without engaging directly. This article will attempt to set forth the facts and review the arguments in a systematic manner. Although both sides have strong legal arguments, the article concludes that the applicable legal precedents support Google’s fair use position The Google Book Search project (formerly the Google Print project) has two facets: the Partner Program (formerly the Publisher Program) and the Library Project. Under the Partner Program, a publisher controlling the rights in a book can authorize Google to scan the full text of the book into Google’s search database. In response to a user query, the user receives bibliographic information concerning the book as well as a link to relevant text. By clicking on the link, the user can
  • FlowPATH Tool-pathing Tutorial
  • This tutorial outlines the process of preparing a 2D digital file for tool-pathing with FlowPATH for use with the school’s abrasive water-jet cutter. The water-jet is only capable of 2D cutting operations, and has extremely limited control of the depth of the cut so work should be designed with 2D lines and with the intention that the lines will be cut completely through the material – not etched. Depending on the hardness of the material it is possible to etch or score a cut instead of cutting all the way through, but this should only be done with ductile materials as it will cause shattering or breaking in more brittle materials. 2D File Creation 1) The FlowPATH software will only accept 2D geometry, and it works best with lines and arcs, splines may cause some problems. The lines can be made in any 2D application capable of exporting DXF files; possible applications are Maya, 3dMax, Rhino, AutoCAD, Illustrator and VectorWorks. If your model is made of surfaces or polygons it is necessary to duplicate the edges of the objects to make 2D lines, you cannot use the surface geometry directly for water-jet cutting. Objects and parts should be made at full-scale, the limits of the bed size are 40” x 20”. Pieces should also be on the XY plane with the Z axis up. 2) Once you have suitable geometry created in a 3D application you must export it as DXF. When exporting you should save as Release 12 (R12) format, this format
  • CPU Upgrade/Overclocking
  • What was the smallest increment used to overclock the CPU? 4. What was the name of the menu for CPU settings in your particular BIOS (if available) Download PDF
  • The PacketLogic Python API
  • PacketLogic has predefined user interfaces that are powerful and easy to use, such as the client and the Webstatistics. However, when the need arises to do something that is not defined in those interfaces, they are not possible for the end user to modify or customize. This is when using an API is very effective. Using the PacketLogic Python API provides access to virtually all the functionality available in the existing user interfaces, but with full possibilities to customize, integrate, and otherwise adapt the interface according to local and site-specific requirements. The PacketLogic Python API is implemented as a Python module, which means writing scripts to interface with a PacketLogic unit is a matter of: 1. Installing Python Python is available for free for all major operating systems. 2. Installing the API The API is available for free as a download from Procera Networks, on Windows and Linux operating systems. 3. Writing scripts PythonShell and IDLE The Windows installer includes IDLE, a rudimentary development environment for Python. In IDLE, the scripts can be written and executed. IDLE is started with the PythonShell open, which is where the scripts are run and the output displayed. The Python shell also allows executing the scripts line by line, which is sometimes useful. For scripts of any non-negligible complexity, however, it is recommended to open a new window (Ctrl+N), write the script in the editor, save it, and execute it (by pressing F5 or selecting Run Module from the Run menu). Of course, IDLE can be substituted for an
  • A Genetic Programming Tutorial
  • The goal of getting computers to automatically solve problems is central to artificial intelligence, machine learning, and the broad area encompassed by what Turing called “machine intelligence” (Turing 1948, 1950). In his 1983 talk entitled “AI: Where It Has Been and Where It Is Going, machine learning pioneer Arthur Samuel stated the main goal of the fields of machine learning and artificial intelligence: “[T]he aim [is] … to get machines to exhibit behavior, which if done by humans, would be assumed to involve the use of intelligence.” Genetic programming is a systematic method for getting computers to automatically solve a problem starting from a high-level statement of what needs to be done. Genetic programming is a domain-independent method that genetically breeds a population of computer programs to solve a problem. Specifically, genetic programming iteratively transforms a population of computer programs into a new generation of programs by applying analogs of naturally occurring genetic operations. The genetic operations include crossover (sexual recombination), mutation, reproduction, gene duplication, and gene deletion. Analogs of developmental processes are sometimes used to transform an embryo into a fully developed structure. Genetic programming is an extension of the genetic algorithm (Holland 1975) in which the structures in the population are not fixed-length character strings that encode candidate solutions to a problem, but programs that, when executed, are the candidate solutions to the problem. Programs are expressed in genetic programming as syntax trees rather than as lines of code. For example, the simple expression max(x*x,x+3*y)is represented as shown in Figure 2. The