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The 3D Blaster ® RIVA TNT2™ PCI is a high quality 2D/3D/video graphics accelerator card that is well suited for a wide variety of applications ranging from everyday desktop use to gaming and entertainment.

Leveraging the RIVA TNT2 M64 graphics controller from NVIDIA ®, the 3D Blaster RIVA TNT2 PCI delivers high quality and performance. Its dual texture architecture can process 2 pixels or textures per clock cycle; this enables developers to create special effects such as multi-layered textures, bump mapping to simulate rough surfaces, and environmental mapping that gives objects reflective properties. Developers can take advantage of advanced filtering modes (including trilinear mipmapping and anisotropic filtering) with full scene anti-aliasing to create realistic images that rival more expensive graphics workstations.
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In this tutorial you will learn how to use the alpha channel of your projected image to “stencil” your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this:
(You don’t have to but it will look better!)
Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked).
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