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This is tutorial #2 in the series for changing or removing backgrounds. This method uses the extraction tool available in Photoshop CS2 (I’m not sure if it’s available in Photoshop CS, but it won’t be available in any version prior to this). Unfortunately, unless other softwares contain this tool (I don’t know of any that do), the tutorial will only be geared to those who own Photoshop CS2 upwards.
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Here are some of the methods I use for portraits to soften the skin of the model. This tutorial was made using Adobe Photoshop cs2. I am not a professional in post-processing and I do this for fun. Since I have learned most of the things I know about post-processing by reading on the internet, this tutorial is my way to give back.
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In this tutorial we delve deep into the Global Illumination and Environment system featured in Turtle 4.1
It takes some time with any rendering software to get to the point where you’re confident in setting up a beautiful render. This tutorial will attempt to provide you with lots of shortcuts that can help you get really nice renders in Turtle and lay out a good workflow for lighting many different types of scenes. You’ll also find in-depth technical notes on a lot of the components and concepts included in Turtle’s Global
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SSS simulates light scattering under the surface of an object. Done right, it can have very convincing effects on many materials such as skin, stone, milk, etc. The downside is that it can be very expensive to render and takes a bit of tweaking to get right. If SSS is too expensive, there are multiple ways to fake the effect.
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Beginners Guide Maya

In this beginners guide we discuss how to build a simple humanoid character and how to animate it. It was not our intention to give a step-by-step guide on how to build a character and how to animate it, because there is extensive amount of literature available on this. This guide can be used next to the “Learning Maya 5 Foundation” book as a source for more information and explanation. We found that although the book is very clear on what actions to do and what the actions will result in, it lacked somewhat in explaining the meaning of concepts and the reasons for performing actions.
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Maya Introduction pdf

This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
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I’ve been a 3D Studio MAX user for over 5 years. It’s what I’ve always used. Once you’ve used a piece of software for so long, it seems difficult, sometimes impossible, to convert. The truth of the matter is that once you understand the basics of 3D graphics, the core of the problem becomes the specific software interfaces.
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In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly different. This process will take about 10-30 minutes, depending on your particular skill level.
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