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In this tutorial you will learn how to use the alpha channel of your projected image to “stencil” your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this:
(You don’t have to but it will look better!)
Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked).
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Using Dosch Textures

Using Dosch Textures in 3D Studio MAX
In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page.
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Comprehensive Life Platform for Creating Highly Interactive 3D Applications The Virtools 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Systèmes’ commitment to bringing the power of 3D to all user communities. The open-ended architecture of Virtools 4 supports a wide variety of 3D formats. 3D Content Capture plugins support most commonly used DCC software formats (3ds Max®, Maya®, XSI®, Lightwave®, Collada®) for importing/exporting 3D XML files, making real-time 3D technology easily available. Now based on the new Product-Context Scenario (PCS) paradigm, Virtools 4 allows users to imagine, share and experience highly interactive 3D content.
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Animania PDF

Animania is a catalogue of ready-to-use Animal models and motions. If you have built your own models and boned it or set up a segmented model for animation, you know it takes a long time and can be quite challenging. Animania provides models that are already set-up for animation. The mesh models have been boned, and the segmented models have been linked and set up for you. Moreover, each animal model comes with matching motions that you can use right away.
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MB86290 Series Model Converter V02 for LightWave3D (model converter) reads the scene file, the object file, and the image data, which are created by the modeling tool, NewTek LightWave3D(Ver.5.x, Ver.6.x), and transfers the data for MB86290 series graphics controller. This data is called the model data. The model data is input in the scene drawing API (3DGL scene drawing API) of MB86290 Series 3D Graphics Library, and could be played back by MB86290 series graphics controller.
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PowerModels Tutorial

PowerModels is an collection of over 40 ready-to-use models. Every model has been set up for animation: pivot points are set, and models are prelinked, premapped, constrained and colored. Everything is set up for you to start animating immediately! The models are provided in 3D Studio Max (.3ds & .max), LightWave 3D, and Life Forms files so that you can animate the models in any of these applications, or any applications that read 3D Studio Max, LightWave 3D or DXF files. When you animate in Life Forms remember that you can export the animation to 3D Studio Max and LightWave 3D for rendering. Browse this online guide to get more information about using PowerModels. Organization View Models Use Models Contact
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Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
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The PathTool will allow you to directly edit the current item’s motion path, right in a Layout viewport! To use, simply activate the PathTool and drag any of the current item’s keys. The perfect tool for tweaking an item’s motion path. Note that the key will only move along the vertical and horizontal axes of the view, even in perspective. The PathTool command is in the Tools group. Figure 1: Adjust keys interactively with your mouse using the Path Tool Bone X-Ray There is an option to make bones visible inside opaque objects. To use, activate the Bone X-Ray option on the titlebar (see Figure 2).
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