Using Dosch Textures in 3D Studio MAX
In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page.
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Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
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The PathTool will allow you to directly edit the current item’s motion path, right in a Layout viewport! To use, simply activate the PathTool and drag any of the current item’s keys. The perfect tool for tweaking an item’s motion path. Note that the key will only move along the vertical and horizontal axes of the view, even in perspective. The PathTool command is in the Tools group. Figure 1: Adjust keys interactively with your mouse using the Path Tool Bone X-Ray There is an option to make bones visible inside opaque objects. To use, activate the Bone X-Ray option on the titlebar (see Figure 2).
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