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MB86290 Series Model Converter V02 for LightWave3D (model converter) reads the scene file, the object file, and the image data, which are created by the modeling tool, NewTek LightWave3D(Ver.5.x, Ver.6.x), and transfers the data for MB86290 series graphics controller. This data is called the model data. The model data is input in the scene drawing API (3DGL scene drawing API) of MB86290 Series 3D Graphics Library, and could be played back by MB86290 series graphics controller.
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You have already rigged character and eyeballs with Modeler’s skelegons. But as you know using skelegons can be kind of cumbersome having to setup in modeler and convert in Layout then edit changes in Modeler if a bone was misplaced. LightWave 3D [8] introduced some full-fledged features to create and edit bones right in Layout, giving you full flexibility when it comes to rigging. Also introduced in LightWave [8] is IK (Inverse Kinematics) Booster which applies IK Handles on all created bones automatically. You can also apply dynamics to bones using this tool. N.B.
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