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In this tutorial you will learn how to use the alpha channel of your projected image to “stencil” your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this:
(You don’t have to but it will look better!)
Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked).
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PowerModels Tutorial

PowerModels is an collection of over 40 ready-to-use models. Every model has been set up for animation: pivot points are set, and models are prelinked, premapped, constrained and colored. Everything is set up for you to start animating immediately! The models are provided in 3D Studio Max (.3ds & .max), LightWave 3D, and Life Forms files so that you can animate the models in any of these applications, or any applications that read 3D Studio Max, LightWave 3D or DXF files. When you animate in Life Forms remember that you can export the animation to 3D Studio Max and LightWave 3D for rendering. Browse this online guide to get more information about using PowerModels. Organization View Models Use Models Contact
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The PathTool will allow you to directly edit the current item’s motion path, right in a Layout viewport! To use, simply activate the PathTool and drag any of the current item’s keys. The perfect tool for tweaking an item’s motion path. Note that the key will only move along the vertical and horizontal axes of the view, even in perspective. The PathTool command is in the Tools group. Figure 1: Adjust keys interactively with your mouse using the Path Tool Bone X-Ray There is an option to make bones visible inside opaque objects. To use, activate the Bone X-Ray option on the titlebar (see Figure 2).
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You have already rigged character and eyeballs with Modeler’s skelegons. But as you know using skelegons can be kind of cumbersome having to setup in modeler and convert in Layout then edit changes in Modeler if a bone was misplaced. LightWave 3D [8] introduced some full-fledged features to create and edit bones right in Layout, giving you full flexibility when it comes to rigging. Also introduced in LightWave [8] is IK (Inverse Kinematics) Booster which applies IK Handles on all created bones automatically. You can also apply dynamics to bones using this tool. N.B.
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The Lightwave 3D renderer is one of the most widely used in Film and Broadcast production because of its quality, workflow, and speed. It can now do image-based lighting due to a number of architecture enhancements in the 6.0 and 6.5 versions. One of these critical new architectures is a full precision rendering pipeline from top to bottom. Another critical ingredient is a global illumination model. Global illumination simulations produce more accurate images of lighting in scenes, by considering more light sources than simple illumination models.
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Introduction to IBL 1:40 Global illumination overview 2:15 - High dynamic range images (HDRI) - Capturing real-world illumination - Illuminating synthetic objects with real light - Making Rendering with Natural Light 3:00 Break 3:15 Rendering synthetic objects into real scenes Making Fiat Lux 3:40 Image-based lighting in commercial production Lightclouds, X-Men, and James Brown 4:15 Image-based lighting real objects and actors 5:00 End Debevec, Hawkins, Tchou, Duiker, Sarokin, and Sagar. Acquiring the Reflectance Field of a Human Face.
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PolyTrans-for-Maya is a premiere plug-in system for Maya (Windows) that allows Maya to freely exchange complete 3D scene data with virtually any other 3D software package, such as 3DS MAX (via PolyTrans-for-Maya and Okino .bdf format), Lightwave, OpenFlight, Softimage-3D, Softimage-XSI, IGES 5.3, ACIS SAT, Autodesk Inventor, DirectX, DXF/DWG (with ACIS solids in DWG files), Parasolids, Pro/Engineer, QuickDraw-3D, Renderman RIB, Solid Edge, Solid Works, STEP, trueSpace and many, many others.
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