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Quadro™4 XGL Series Performance Guide PDFThis Quadro™4 XGL Series Performance Guide contains essential information to assist you in the review of the Quadro 4 XGL series of professional graphics solutions. Included are important hardware optimizations, review tips, benchmark settings and other miscellaneous “gotchas” found while testing and benchmarking. Here’s a quick list of what we’ll be reviewing: General Benchmark Reminders NVIDIA’s Unified Driver Architecture (UDA) Test with Windows XP Recommended Benchmarking Applications Testing NVIDIA nView Multi-display Technology Sample Benchmark Data While benchmarking, we’ve encountered a number of issues that you should be aware of.
Here is a checklist of the things to look for when your numbers don’t match some of the numbers provided, or when applications will not run: NVIDIA recommends testing at a minimum resolution of 1280×1024 x 32-bit with a refresh rate of 75Hz. NVIDIA-designed the Quadro4 XGL series of graphics solutions to push the state of the art for performance and features. They are designed to drive ultra high resolutions like 1280×1024 and higher. When testing, make sure you test at high resolutions. Always disable V-SYNC. V-sync is controlled separately for different APIs. Disabling V-sync is recommended because all professional workstation applications use double buffering to deliver high-quality images during dynamic graphics. When running benchmarks built on top of these applications, synchronizing swapping display buffers to the monitor vertical retrace can easily prevent the GPU from delivering its true performance. This is likely to be the case as GPUs become increasingly more powerful.
Download Quadro™4 XGL Series Performance Guide PDFJetspeed -j2o- The Web 2.0 Desktop for PortletsJetspeed j2o Desktop is a Web 2.0 solution for portlets. Combining server-side Jetspeed Ajax services with client-side services, j2o is a paradigm shift in the way portlets are viewed and aggregated. The key change here is that Jetspeed 2.0 is a servlet-centric application: every request goes back to the server. The user interfaces experience is driven by HTTP page paradigm.
Jetspeed j2o Desktop is a client-side centric solution. The user interface is controlled on the client-side, where it intuitively belongs. Key features of the portal have been moved to the client side:
1. Page Aggregation
2. Customization
The server-side does what it does best, model and persistence:
1. Stores the model and user information.
Client-side Aggregation
Each portlet in its own HTTP request. This request delivers the content for one portlet only. The portlet aggregation process is moved to the client-side.
Client-side Customization
The server stores the portlet definitions and page information. The client-side provides the tools to customize the user's desktop.
Server-side Model
The model is stored on the server-side in standard Jetspeed persistence stores. PSML is served to the client-side, where it is in charge of aggregating the page.
The Desktop
The desktop holds portlets that are displayed to a user. With the first prototype, a desktop is modeled upon a single PSML page
Download pdf Jetspeed -j2o- The Web 2.0 Desktop for PortletsCar Paint Shader in MayaIn this tutorial I will show you how to build a Car paint shader in Maya. Though this tutorial is for Maya, you may use similar concepts in other packages as well. The terms may be different. To create a car paint shader we will be using a layered shader. There will be two layers in this shader, one for the color and the other for the reflections and highlights. Think of it in terms of a real car paint. You have a base color and on top of it a clear coat which adds the gloss to the paint
First off, open the Hypershade window (Windows -> Rendering Editors -> Hypershade). You will notice that by default you have three shaders in the Materials panel. These are the default Maya ones.
Under the create tab click on Lambert. This will create a new Lambert shader in the Materials tab and also under the workarea. The reason for choosing Lambert over Blinn is that we do not need any specular highlights. So instead of creating a Blinn and turning off specularity, I created a Lambert which does not have any specular highlights. Now double click on the “lambert2” shader in the work area or hit CTRL+A to open the Attribute Editor. First off rename the shader to something more meaningful, like “paint_color”. Remember assigning proper names to materials can save a lot of headache in the long run. So do it!
Download pdf Car Paint Shader in MayaIBM ViaVoice SDK SMAPI Developer's GuideThe IBM ViaVoice SDK for Windows, Linux and Macintosh(R) provides programmers with the necessary tools to develop applications that incorporate speech. It includes a robust set of application programming interfaces (APIs) that allows an application to access speech resources. It contains several utilities that enable developers to define and manage what the user can say within an application. There are also several sample programs that can help programmers as they develop their applications for speech. Finally, there are distributable runtime elements that are included with an application that uses IBM ViaVoice.
IBM SMAPI supports only speech recognition functions. The SMAPI interface set is the native interface for the ViaVoice engine. This section contains a description of the overall architecture of ViaVoice.
The heart of a speech recognition system is known as the speech recognition engine. The speech recognition engine recognizes speech input and translates it into text that an application understands. The application decides what to do with the recognized text. It can transcribe it literally for dictation, or it can act on it for commands.
Applications can access the speech recognition engine through a speech recognition API. For ViaVoice, this API is known as the Speech Manager API, or SMAPI, for short. SMAPI is a conventional API. This means that the API is defined as part of the resource; in this case, SMAPI is defined as part of the speech engine. With an API, speech becomes a resource to all applications, just like any system resource (mouse, video, and so on). AnyFeed Injection in Web 2.0 RSS and Atom Feed Implementations PDFIntroduction One new feature of “Web 2.0?, the movement to build a more responsive Web, is the utilization of XML content feeds which use the RSS and Atom standards. These feeds allow both users and Web sites to obtain content headlines and body text without needing to visit the site in question, basically providing users with a summary of that sites content.
Unfortunately, many of the applications that receive this data do not consider the security implications of using content from third parties and unknowingly make themselves and their attached systems susceptible to various forms of attack.
Download Feed Injection in Web 2.0 RSS and Atom Feed ImplementationsIntrusive Data StructuresThis article compares two styles of building data structures and data structure libraries in C++: (a) Intrusive data structures formed by pointers stored inside the application objects, (b) Containers where auxiliary objects form the required data structure, and only point to the application objects without adding any pointers or other data to them.
Each style works better in different situations, and the first half of the article discusses the impact of this choice on program performance, code maintainability, ease of use and data integrity. When working with templates, containers are easier to implement, which may be the reason why most class libraries are based on containers. The only existing library which is consistently intrusive (Code Farms) uses a code generator. If intrusive data structures could not be implemented with templates, their applicability would be severely limited. The second half of the article deals with this pivotal question, shows an elegant way of building an intrusive data structure library with templates, explains why its interface is similar to- but cannot be identical with STL, discusses the impact of the new architecture on class dependency, and compares the new approach with existing libraries. A prototype of the new library is now available under the name Pattern Template Library.
Open any book on data structures, and somewhere near the beginning you will find a linked list similar to Fig.1a. This is the type of list you would probably use in your program if you were not using any class library.
Download pdf Intrusive Data StructuresMSD Motorcycle Trigger PickupMSD Motorcycle Trigger Pickup,. Kawasaki, PN 15-06-4020. Suzuki GSXR 86-88, ...Before installing the FDP Motorcycle Trigger Pickup, the stock trigger
FACTORY DIRECT PERFORMANCE • 1355 PULLMAN DR., EL PASO, TEXAS 79936 • (915) 858-3365 • FAX (915) 858-3496 MSD Motorcycle Trigger Pickup, Kawasaki, PN 15-06-4020 Suzuki GSXR 86-88, PN 15-10-4025 Suzuki GS, PN 15-10-4027 IMPORTANT: Read These Itructio Before Attempting The Itallation! CAUTION: This pickup assembly is for use with an MSD Motorcycle Ignition only. Do Not connect directly to coils or failure of the pickup will result. Parts Included In This Kit 1 - Trigger Pickup WARNING: During itallation, disconnect the battery cables. When disconnecting the battery, always remove the Negative cable fit and itall it last. Note: The FDP Motorcycle Trigger Pickup assembly will eliminate all timing advance functio unless used with a mechanical advance mechanisim. INSTALLATION Before italling the FDP Motorcycle Trigger Pickup, the stock trigger assembly must be removed. Refer to your motorcycle's Service Manual for the proper procedure for removing these components. 1. Remove the points/trigger cover located on the side of the engine. 2. Remove the bolt and hex washer that holds the mechanical advance
Download PDFGetting started with CVSDude and PushOK SVN SCC for Visual Studio1. Install PushOK SVN SCC
a) Download the setup file from the PushOK web site. Once downloaded, double click the exe file and click Next to continue with the setup.
b) Read and agree to the license agreement and click Next.
c) Confirm that the application destination folder is correct and click Next.
d) Click Next to complete the installation.
e) Click Close to exit the setup wizard and initiate the file monitoring service which will examine
your computer for all subversion managed folders.
g) The setup wizard will then scan your computer for any folders managed by subversion.
h) To start the registration wizard click Register.
....
2. Add a Visual Studio Solution to CVSDude Subversion Account
a) Open Visual Studio 2005 and the solution that you want to add to your CVSDude Subversion Account and select File | Source Control | Add Solution to Source Control.
Download pdf Getting started with CVSDude and PushOK SVN SCC for Visual StudioLooking for a Holy Grail in e-learning: how to create reusable learning objects?Today you can buy dozens and dozens of books about learning objects (LO). The subject seems to be mature enough to be used widely in learning and teaching practice. But after the initial hype less than ten years ago, things have not gone as smoothly as expected. Why? Predictions were promising: LO repositories will create a market for learning content, this will reduce costs for instructional design, shorten the development time for e-learning courses, different instructors will be able to use the same materials.
But if we look around carefully, then despite a number of excellent examples (Chapman, 2007), LOs have not gained significant place in teaching and learning practice in most educational organizations. The number of available repositories and the number of LOs in them is growing, but not so fast as expected. Reuse and sharing of LOs lack widespread character. For example, in US (Matkin, 2002), with its huge higher education market, corporations and foundations started to finance e-learning content already more than ten years ago, hoping to earn their investment back quickly. But the higher education community is not a very typical community of "consumers", and investors claimed they miscalculated the demand. Cisco, one of the successful implementers of LOs, claims: "Very few organizations have actually developed a methodology to design, develop and implement Reusable Information Objects" (Cisco Systems Inc., 1999). In the rather developed Estonian e-learning community only 3% of teachers participating in the national e-learning conference in late 2007 claimed having used/created LOs. Many different kindsBlueCat Linux Board Support ManualHow to Submit a Support Request Where to Submit a Support Request OVERVIEW DOWNLOADING AND BOOTING BLUECAT LINUX ON THE TARGET Prerequisites Downloading and Booting Overview Setting up Hardware Connecting the Video Monitor, Keyboard, and Mouse Connecting the Target Board Serial Port to the Host Booting Scenarios Booting BlueCat Linux on an x86 Target from a Floppy Booting BlueCat Linux on an x86 Target from a Hard Disk or DiskOnChip Booting BlueCat Linux on an x86 Target from a CD-ROM Booting BlueCat Linux on an x86 Target from a Network or a Parallel Port KERNEL CONFIGURATION OPTIONS CHAPTER 1 CHAPTER 2 CHAPTER 3 BlueCat Linux Board Support Guide for x86 Boards
CHAPTER 4 SUPPORTED DEMO SYSTEMS Demo Systems developer Demo System osloader Demo System showcase Demo System SUPPORTED DEVICE DRIVERS NEW FEATURES Kernel Version BlueCat Linux Cross-Development Tools Supported Cross-Development Hosts KNOWN PROBLEMS AND LIMITATIONS x86 Target Board Problems and Limitations User Documentation Updates CHAPTER 5 CHAPTER 6 CHAPTER 7 BlueCat Linux Board Support Guide for x86 Boards For More Information For more information on the features of BlueCat Linux, refer to the following printed and online documentation. • BlueCat Linux Release Notes This printed document contains late-breaking information about the current release of BlueCat Linux. • BlueCat Linux User’s Guide This document contains information about installing, configuring and using BlueCat Linux. • Online information The complete BlueCat Linux documentation set is available on the BlueCat Linux Documentation CD-ROM. Books are provided in both HTML and PDF formats. Updates to