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Google’s announcement that it will include in its search database the full text of books from five of the world’s leading research libraries has provoked newspaper editorials, public debates, and two lawsuits. Some of this attention can be attributed to public fascination with any move taken by Google, one of the most successful companies in the digital economy. The sheer scale of the project and its possible benefits for research have also captured the public imagination. Finally, the controversy over copyright issues has been fueled by Google’s willingness to pursue this ambitious effort not with standing the opposition of the publishing industry and organizations representing authors.
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With the rise of model-driven development, model repositories are intended to facilitate research in model engineering and consequently in domain-specific modeling. Model repositories are central places where all kinds of modeling artifacts (e.g., meta-metamodels, metamodels, models, and possibly transformation models) are stored and coordinated. They can serve as a platform for making available the specification of metamodels to others (typically necessary for domain-specific modeling languages) and for exchanging models, as well as a resource for teaching/learning materials.
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Doc-To-Help makes it possible to write once, and publish many different deliverables. Technical communicators, Help authors, policy writers, and others can author any type of information in Microsoft® Word or HTML, and publish a variety of ways — to the web, in Help systems, or printed manuals. The unmatched flexibility of Doc-To-Help allows you to author in the environment of your choice. Integrated toolbars and dialog boxes in Microsoft Word and popular HTML editors allow you to visually create Help systems by defining elements that include topic links, conditional text, pop-ups, and glossary terms.
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In this tutorial I will show you how to build a Car paint shader in Maya. Though this tutorial is for Maya, you may use similar concepts in other packages as well. The terms may be different. To create a car paint shader we will be using a layered shader. There will be two layers in this shader, one for the color and the other for the reflections and highlights. Think of it in terms of a real car paint. You have a base color and on top of it a clear coat which adds the gloss to the paint
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This short tutorial implies that you know the basics of Maya. Please refer to the many available Maya Tutorials on the net on how to work with materials (textures) and how to apply them to objects. Just one quick tip: Many drag-and-drop operations in Maya are done with the middle mouse button. You can apply textures/materials to objects this way as well as moving materials from the upper window in the Hypershade Editor to the lower window in order to edit the material (right mouse button -> Graph).
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Clay Render with Wires

In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. For this tutorial you will need a novice to intermediate knowledge about 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe slightly different.
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After three games in the Roman Empire it was time to migrate to warmer climates so the franchise moves into Egipt. The ultimate goal was to reach the Pharaoh status (hence the name of the game) using the same gameplay elements of Caesar. Like any game that’s developed for years on end, evolving from title to title, Pharaoh has become an almost perfect game, with few bugs and one heck of a replay cycle.
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Viewing the Maya 3D scene Introduction Camera tools Workflow overview Viewing objects in shaded mode Grouping objects The Hypergraph Selection modes and masks Pivot points Save your work Beyond the lesson Lesson 4 Components and attributes Introduction Template display Components The Attribute Editor Surface materials Save your work Beyond the lesson Getting Started with Maya 4 Table of Contents 3 Polygonal Modeling Introduction Preparing for the lesson Lesson 1 Modeling a polygonal mesh Introduction Setting modeling preferences
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