19 Jul
Posted by jj as Design & Graphics
A BrickMap is a good way to speed up your render times if you have a complicated environment that also has a moving camera shot. By creating a BrickMap you no longer have to calculate the occlusion on each frame;it simply references the BrickMap file. You will want to wait to create a BrickMap pass until you have finished modeling your set,as you can’t make any adjustments or changes to your set once you create the BrickMap,or else you will have to re-create it.
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Welcome to Maya, the world’s leading software application for 3D digital animation and visual effects. Maya provides a comprehensive suite of tools for your 3D content creation work ranging from modeling, animation, and dynamics through to painting and rendering to name but a few. With Maya, you can create and edit 3D models in a variety of modeling formats and animate your models using Maya’s suite of animation tools. You can create convincing visual simulations of rigid and soft body objects interacting in the physical world using the computational dynamics and particles tools. Maya also provides a range of tools to allow you to render your animated 3D scenes to achieve photo realistic imagery and animated visual effects
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12 Jul
Posted by jj as Design & Graphics
Step 01
Linking an object to a dummy can be very usefull. For example if you want an 3D human model to open an door you need to link the biped’s hand to the door-handle. Linking a biped requires a different approach then a standard 3dsmax object. In this example we are creating a very basic scene with a biped object and a dummy object.
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The content of data production in 3D city model is 3D Model Data (3DMD) including Digital Elevation Model (DEM), Digital Orthoimage Map (DOM) and objects (artificial and natural objects). DEM and DOM should be produced according to the traditional and mature criterion. 3D city model data production based on aerial remote sensing and 2DGIS should include three aspects: aerial survey 3D geometry model building, field texture collecting and building, terrain sight building and CAD model building for parts of objects.
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Hi. In this tutorial I gonna show Ya sum stuff about Maya PaintFX. There are various possibilities to use PaintFX. You can paint: attributes, expressions, scripts. You can also make your own script or expression and paint it on. In this tutorial I’ll focus on making grass, adding sum dynamics and animating it. So let’s get started.
Open Maya and create NewScene. I use the HotBox coz this is the best solution for me to navigating through Maya interface. You can use standard menu sets of course if you more like it :)
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Welcome, today we will be making this cute little fish come alive. Put the UltimaFish.bmp texture into your Morrowind/Data Files/Textures directory. First make sure that your model has a separate mesh for each body part. Also make sure that none of the body parts have the same name as this will cause major problems. The names are unimportant at the moment so feel free to call them what you like.
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10 Jul
Posted by jj as Design & Graphics
This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
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Producing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser.
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