A tutorial on how to make an animated giant whirlpool with foam and spray. Inspiration from Pirates of the Caribbean: At Worlds End.
1. Start by creating a NURBS or a polygon plane. NURBS is propably best, but I used polygons on this one. Make it a high resolution, like 80×80.
2. Go into Polygons>Mesh>Sculpt Geometry Tool. Or if using NURBS go into Surfaces>Edit NURBS>Sculpt Geometry.
3. Model a valley in the middle of your plane.
Read the rest of this entry »
This very brief tutorial is intended to familiarise the user with the basic layout of animation tools in Maya. It assumes that the reader will consult help files to find out more about each tool.
1. Channel Editor
2. Layer Editor
3. Shelf
4. Toolbox
5. Timeline
Okay, so Maya looks pretty daunting, especially if you go hunting through all the menus, but from an animation point of view it’s not that hard to use once you know where things are.
Read the rest of this entry »
The 2.5D concept. ZBrush combines 2D and 3D. When you are doing basic sculpting and movement you are in 3D but when you add detail and color with projection Master you are in 2D. This is where 2.5D came from. ZBrush and the use of the Pixol rather than the Pixel
• This is from the ZBrush Practical guide
Read the rest of this entry »
1. Create a NURBS surface and deform it a bit to get a nice-looking bumpy terrain.
Create a camera
2. Open the Hypershader. Create a Blinn node and edit it as shown below
I highlighted in red the attributes that need to be edited. Don’t forget the slight blueish Ambience, because snow is always a bit blue when in sunlight. Also add a light bump (on the example, I use the Turbulence texture, available in the highend3d.com library. Rename the blinn1 as snowBlinn.
Read the rest of this entry »
21 Jul
Posted by jj as Design & Graphics
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera.
Read the rest of this entry »
T his tutorial will explain how to export static textured models (meaning no animation yet) from Maya into Crysis. I’ll update this tutorial as I learn more about the process and more tools become available. Big thanks to Psychojohno and Spiderdan for their tutorials which taught me a lot!
Read the rest of this entry »
This document describes how to export shading networks and shaders from mental mill so that they can be used right away in the viewport rendering in Maya. A basic knowledge of how to work with mental mill or Maya is assumed. If you are not familiar with these tools,please take a look into the respective help documents of mental mill and Maya if you want to learn more about the applications themselves.
Read the rest of this entry »
This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
Read the rest of this entry »