01 Jul
Posted by jj as Design & Graphics
This tutorial is designed to introduce several approaches to animating various cellular process using advanced dynamic systems such as nCloth and Hair.
Maya dynamics are powerful but take some time and practice to master. This is mostly because their implementation in Maya is less than intuitive. To understand why the various dynamic systems are set up the way they are you have to understand that historically, as each version of Maya has been introduced, additions have been made to the dynamics. Particles and rigid body dynamics have only changed a little since Maya version 4. Maya 8 introduced the nucleus dynamic system which is used for nCloth and is rumored to replace the current particle system in upcoming versions of the software.
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01 Jul
Posted by jj as Design & Graphics
Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. There are lots of ways to accomplish this in Maya, we’ll take a look at some general best practices for poly modeling techniques.
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Maya 3D Shockwave Exporter is available on the Windows platform only. Great graphics and fast interaction—these are the goals when creating 3D content on the Web. This tutorial describes how to balance these goals when using Maya’s Shockwave 3D Exporter. This tutorial assumes you have Maya experience, but not Macromedia Director 8.5 experience. Do not expect great art from this tutorial; the focus is on learning the exporter and optimizing your scenes for export. Loading Maya Shockwave 3D exporter Before you begin, load the Maya Shockwave 3D Exporter plug-in. 1 Start Maya. 2 Select Window > Settings/Preferences > Plug-in Manager. The Plug-in Manager window opens. 3 Locate MayaShockwave3DExporter.mll and turn on Loaded.
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