Welcome to Maya, the world’s leading software application for 3D digital animation and visual effects. Maya provides a comprehensive suite of tools for your 3D content creation work ranging from modeling, animation, and dynamics through to painting and rendering to name but a few. With Maya, you can create and edit 3D models in a variety of modeling formats and animate your models using Maya’s suite of animation tools. You can create convincing visual simulations of rigid and soft body objects interacting in the physical world using the computational dynamics and particles tools. Maya also provides a range of tools to allow you to render your animated 3D scenes to achieve photo realistic imagery and animated visual effects
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Hi. In this tutorial I gonna show Ya sum stuff about Maya PaintFX. There are various possibilities to use PaintFX. You can paint: attributes, expressions, scripts. You can also make your own script or expression and paint it on. In this tutorial I’ll focus on making grass, adding sum dynamics and animating it. So let’s get started.
Open Maya and create NewScene. I use the HotBox coz this is the best solution for me to navigating through Maya interface. You can use standard menu sets of course if you more like it :)
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This tutorial serves as a rapid overview of Autodesk’s Maya software. The 3D production pipeline can be broken down into several distinct activities and skill sets - we will cover all of these to give you a sense for building an entire scene from start to finish. The biological topic will be to create a visual depiction of how calcium chelation can affect cadherin flexibility. The tutorial is divided into 5 sections, each of which focus on an aspect of the 3D pipeline:
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01 Jul
Posted by jj as Design & Graphics
This tutorial is designed to introduce several approaches to animating various cellular process using advanced dynamic systems such as nCloth and Hair.
Maya dynamics are powerful but take some time and practice to master. This is mostly because their implementation in Maya is less than intuitive. To understand why the various dynamic systems are set up the way they are you have to understand that historically, as each version of Maya has been introduced, additions have been made to the dynamics. Particles and rigid body dynamics have only changed a little since Maya version 4. Maya 8 introduced the nucleus dynamic system which is used for nCloth and is rumored to replace the current particle system in upcoming versions of the software.
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The goal of this tutorial is to create an animation that takes you through some of the typical steps in a 3D pipeline: project set-up, modeling, surfacing, animation/dynamics, rendering. I have broken out the compositing/editing steps into a separate tutorial entitled “After Effects Compositing Basics.” Although this tutorial aims to cover many of the steps that went into creating the animation, certain starting materials have been prepared for you.
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During this tutorial we’ll explore a number of features of Maya’s dynamics toolset.
In part I - the ‘membrane pore tutorial’ - we’ll create a scene with a turbulent membrane that also has a ‘pore’ dynamically floating in it. Next we’ll create a swarm of molecules that collide with the membrane (and can otherwise only traverse it via the pore opening). We’ll gain finer control over the behavior of individual molecules in the swarm through the use of expressions. Finally, we’ll add goals to the entire swarm and control the degree to which these goals affect the swarm’s movement.
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You are free in your choice of objects, scenery, animation, etc. as long as all of the requirements below are met: • You must use the letters “DDM” (note that MAYA has standard functionality for creating objects from text) in your scene. The letters must be an active (moving) part of the animation. • You must use keyframe animation somewhere. • You must use reactive animation somewhere (i.e. an animation that is influenced by another animation, e.g. by using driven keys). • You must use dynamics somewhere (i.e. rigid bodies or particles or …) • Your animation must have at least 15 seconds of unique frames (but more is of course ok!),
at a reasonable speed of animation.
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