This Maya tutorial shows how to create a 3D envelop, skin and structural elements from hand drawn curves or data generated curves. The 3D shape is lofted and extruded from curves drawn in Photoshop or Illustrator.
In Photoshop, go to Layers > create separate layers, draw shapes that will be later connected together
Select the white area above the curve with the Magic Wand tool. Go to Paths > create a path.
Go to File Export > Path to Illustrator, save as an Illustrator file.
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Viewing the Maya 3D scene Introduction Camera tools Workflow overview Viewing objects in shaded mode Grouping objects The Hypergraph Selection modes and masks Pivot points Save your work Beyond the lesson Lesson 4 Components and attributes Introduction Template display Components The Attribute Editor Surface materials Save your work Beyond the lesson Getting Started with Maya 4 Table of Contents 3 Polygonal Modeling Introduction Preparing for the lesson Lesson 1 Modeling a polygonal mesh Introduction Setting modeling preferences
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