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This piece of article will show you step by step of how the dragon is created using Maya. There are three type of modeling method in Maya, NURBS modeling, Subdivision modeling and Polygon modeling, each of them have their advantages and disadvantages. However we will build the dragon using patch NURBS surface techniques. The tools that I use to model this dragon are Birail tools, NURBS primitive, Fillet Blend Tools and etc.
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This tutorial will teach you how to model a snowman and animated it using Maya’s most basic tools.
Setting up Maya for the Tutorial
Before you begin this tutorial, it is recommended that you reset Maya to its default preferences. Please go to Maya’s Main Menu > Window > Settings and Preferences > Preferences. This will open up Maya’s Preference Window. In the Preference Window, go to the Edit menu and select “Restore Default Settings”.
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In this tutorial, we’ll explore different methods for modeling, rigging, and animating DNA. There are many ways to approach this macromolecule in Maya and each has its merits depending on what the model will be used for in your scene. We’ll start with a simple ‘plank’ DNA model that is roughly based on what is known about the molecule’s proportions, and then look at different ways to deform it. Next we’ll import a PDB coordinate set for B-DNA and experiment with different representations using particles. These first two methods assume that the helix does not need to unwind and melt. Finally, we’ll go over a programmatic approach to building DNA using PDB data for a single base pair – this method will allow us to twist and unzip the double helix.
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Viewing the Maya 3D scene Introduction Camera tools Workflow overview Viewing objects in shaded mode Grouping objects The Hypergraph Selection modes and masks Pivot points Save your work Beyond the lesson Lesson 4 Components and attributes Introduction Template display Components The Attribute Editor Surface materials Save your work Beyond the lesson Getting Started with Maya 4 Table of Contents 3 Polygonal Modeling Introduction Preparing for the lesson Lesson 1 Modeling a polygonal mesh Introduction Setting modeling preferences
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First, we install the exporter script that we’ll need to export from Maya to Second Life. Get the script at http://wiki.secondlife.com/wiki/LlSculpt_mel . Copy the contents of the script. Run Maya: 1. Start the MEL (Maya script language) editor by pressing the button in the lower right corner 2. Paste the script text into the lower window 3. Save script to shelf will create a button in the Maya menu, allowing for easy access of the exporter SETUP 2: THE BASIC SPHERE A sculpty is sampled from a basic sphere form. The recommended setup is to start with a NURBS sphere of 16×16 sections. Here’s how to create the base sphere that we then can edit into nearly arbitrary forms:
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