Importing & animating a receptor
1) Importing molecular data into Maya
2) Using constraints and dynamic motion paths to animate the binding event
Membrane with scattered proteins
1) Creating a softbody membrane
2) Using constraints to attach molecules to the dynamic membrane surface
3) Using MEL to scatter proteins automatically
Extracellular Matrix
1) Using particles and MEL to create a dense mesh for the ECM
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Comprehensive Life Platform for Creating Highly Interactive 3D Applications The Virtools 4 Life Platform ushers in a unique solution for pervasively developing and deploying 3D experiences on personal computers, game consoles, Intranets and the web, demonstrating Dassault Systèmes’ commitment to bringing the power of 3D to all user communities. The open-ended architecture of Virtools 4 supports a wide variety of 3D formats. 3D Content Capture plugins support most commonly used DCC software formats (3ds Max®, Maya®, XSI®, Lightwave®, Collada®) for importing/exporting 3D XML files, making real-time 3D technology easily available. Now based on the new Product-Context Scenario (PCS) paradigm, Virtools 4 allows users to imagine, share and experience highly interactive 3D content.
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Here is an explanation of how to work with RealFlow and Maya with the collection of plug-ins provided with RealFlow pack. The RealFlow plug-ins for Maya consist of the following files: RealflowMesher.mll (or RealflowMesher.so for Maya Linux) RealflowMesher.mel sdTranslator.mll (or sdTranslator.so for Maya Linux) sdTranslatorOpts.mel RealflowParticler.mll (or RealflowParticler.so for Maya Linux) RealflowParticler.mel ERealflowEmitterTemplate.mel rf2.bmp (or rf2.xpm for Maya Linux) rflogo.bmp (or rflogo.xpm for Maya Linux) cubos.bmp (or cubos.xpm for Maya Linux) Send Plug-in questions to maya@nextlimit.com Installation
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FBX plugins are used by Maya to import, export, and convert files using the .fbx file format. This document describes how to install Maya FBX plugins on Windows® and Mac® OS X systems. Plugins for Maya are available for use with Windows 2000/XP and Mac OS X. Manual Installation In order for your 3D software to use these plugins, you must manually move these files into the proper directories. This section describes the naming conventions, supported software versions, and the installation process for manually installing, disabling, and removing the FBX Plugin for Maya. !
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Here is an explanation of how to work with RealFlow and Maya with the collection of plug-ins provided with RealFlow pack. The RealFlow plug-ins for Maya consist of the following files: RealflowMesher.mll (or RealflowMesher.so for Maya Linux) RealflowMesher.mel sdTranslator.mll (or sdTranslator.so for Maya Linux) sdTranslatorOpts.mel RealflowParticler.mll (or RealflowParticler.so for Maya Linux) RealflowParticler.mel AERealflowEmitterTemplate.mel rf2.bmp (or rf2.xpm for Maya Linux) rflogo.bmp (or rflogo.xpm for Maya Linux) cubos.bmp (or cubos.xpm for Maya Linux) Send Plug-in questions to maya@nextlimit.com Installation To install the plug-ins, uncompress rf_plugins_mayaX_X_win.zip (or rf_plugins_mayaX_X_Linux.tar.gz for Maya Linux).
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