21 Jul
Posted by jj as Design & Graphics
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera.
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20 Jul
Posted by jj as Design & Graphics
In this tutorial, we will be working with NURBS geometry. NURBS surfaces are always XY grids, but these grids can be shaped in different primitive forms. For our purposes, we will create a simple plane. After creating the plane, open the channel editor.
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This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and other basic computer file management skills.
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In this tutorial I will show you how to build a Car paint shader in Maya. Though this tutorial is for Maya, you may use similar concepts in other packages as well. The terms may be different. To create a car paint shader we will be using a layered shader. There will be two layers in this shader, one for the color and the other for the reflections and highlights. Think of it in terms of a real car paint. You have a base color and on top of it a clear coat which adds the gloss to the paint
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Before modeling anything, it is important to gather and study good reference material. It is also helpful to create templates for use in your modelling program. A good underlay will provide the modeler with exact dimensions and subtle detail that might be overlooked if modeling from memory.
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Not entirely unexpected, the fourth and last assignment for the 3D modelling course was to make an animation in Maya. When we first read the requirements, all kinds of wild ideas came up in our minds, most of which were unrealizable in the two weeks we had available. Two weeks we had to use to think of the subject of the animation, to learn how to make animations in Maya, to write this report and of course, to render the final result. Since both of us never made an animation in Maya before, we decided to work through a few tutorials first, trying the examples described and getting used to the animation interface. When we were able to find and use the most basic items for developing animations, we started to work on our final result.
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This Maya tutorial shows how to create a 3D envelop, skin and structural elements from hand drawn curves or data generated curves. The 3D shape is lofted and extruded from curves drawn in Photoshop or Illustrator.
In Photoshop, go to Layers > create separate layers, draw shapes that will be later connected together
Select the white area above the curve with the Magic Wand tool. Go to Paths > create a path.
Go to File Export > Path to Illustrator, save as an Illustrator file.
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T his tutorial will explain how to export static textured models (meaning no animation yet) from Maya into Crysis. I’ll update this tutorial as I learn more about the process and more tools become available. Big thanks to Psychojohno and Spiderdan for their tutorials which taught me a lot!
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