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  • A Beginner's Guide to Working With Spreadsheet Applications
  • What is Microsoft Excel? • Spreadsheet software package sold by Microsoft • Used to create spreadsheets to perform calculations • Excel allows you to enter formulas so that when your data changes, your calculated values change as well • Can create spreadsheets such as o Household Budgets o Cost sheets o Documents involving calculations o Tables of information o And much more • In addition Excel will let you o Sort Data o Create Charts o Check Spelling and Grammar o And much more How to Create an Excel Spreadsheet • From the icon on your Desktop • Double click on the icon that looks like • OR From the Start Menu o Click Start at the bottom left corner of the screen o Move your mouse up to Programs o Find the Excel icon and click it once • A blank Excel Spreadsheet with 3 sheets (Sheet 1, Sheet 2, and Sheet 3) will automatically appear on the screen for you to use Download pdf A Beginner's Guide to Working With Spreadsheet Applications
  • USB memory sticks Learning Environments user guide
  • This guide refers to connecting USB memory sticks to computers installed in shared learning spaces at the University of Melbourne. Your office or home computer may not be configured in the way described in this guide. Connecting USB memory sticks to a PC 1. Locate the USB ports on the front of the PC. Generally this is located on the front of the PC – exact location differs depending on the model of computer. 2. Insert your memory stick into the USB port. Accessing your files You can browse the contents of your memory stick as you would a floppy disc, CD or DVD. To browse the contents of your memory stick: 1. Double-click the My Computer icon. 2. Double-click the memory stick (E:) icon. 3. Copy the file(s) you want to use to the Put your work in here folder on the desktop. Removing your memory stick Remember to correctly eject your memory stick when you have finished using it. Failure to do so may result in the loss of files from your memory stick. To eject your memory stick: 1. Click the USB device icon on the taskbar (located in the bottom right- hand corner of the screen). 2. Click the Safely remove USB Mass Storage Device – Drive (E:) message that pops up. 3. Remove your memory stick from the PC. Connecting USB memory sticks to a Mac Location of USB ports on Macs depends on the model Mac you are using. If the Mac you are using does not have an aluminium keyboard, read below for USB port locations on specific Mac models. For more information
  • ThinkPad 770 X/Z User’s Guide pdf
  • Attention for Use Overseas In many countries, you cannot use the ThinkPad modem function until IBM has received approval from the proper authorities. Your ThinkPad modem is a worldwide modem and can be used in any country where Postal Telegraph and Telephone (PTT) type approval has been obtained. If the country you want is not on the Country Selection listing, see http://www.ibm.com/thinkpad on the Internet, and download the newest Country Selection list. If you are a non-U.S. user, run the Country Selection program in the ThinkPad Modem folder after you complete the ThinkPad modem installation. The “Country Selection” window enables you to change the country name to that of the country in which you are actually going to use the ThinkPad modem telephony function in. Click on ThinkPad Modem in your operating system; then click on Country Selection. Confirm whether the selection matches the country name in the Dialing Properties listing (for Windows 98 and Windows 95). For more information on the use of the internal modem in a specific country, contact the IBM customer support center in that country. You can look up the phone number by referring to the international service information booklet that came with your computer. Finding Information in This Online User’s Guide The following topics are covered in this Online User’s Guide. Click on the topic you want to read: Changing the Date and Time Power Cord Requirements Selecting the Country for the Internal ThinkPad Modem Using the Audio Features Using the Modem Features
  • Informed Spatial Decision Making Using Coordinated Views
  • Decision making is one of people’s usual activities since situations that require making decisions constantly arise in their everyday life. Very often, however, the dimensionality and complexity of decision problems reach far beyond human’s capabilities while the cost of a poor decision may be rather high. Therefore, there is a need in software support to the decision making process, and, in response, a wide variety of software tools, from tools for building graphs and charts to expert systems and intelligent agents, are offered as decision support systems. The reason for this variety is the compound, multi-faceted nature of the decision making process. The most widely accepted generalisation of the decision-making process was introduced by Simon [25], who divided the process into three major phases: intelligence, design, and choice. The intelligence phase involves data collection, integration, pre-processing, and exploration with the aim to identify the problems or opportunities. During the design phase, one looks for a set of possible solutions to the problem(s) identified in the intelligence phase and analyses the options thus found. During the choice phase, the options are evaluated and analysed in relation to others, and a particular option or a set of options is selected. Typically, a decision-maker must account for multiple, often conflicting, evaluation criteria, and the final decision results from an explicit or implicit trade-off. At any point in the decision-making process, it may be necessary to loop back to an earlier phase. Malczewski [20] mentions the software tools that can support the decision process at the
  • A Low-cost Attack on a Microsoft CAPTCHA
  • CAPTCHA is now almost a standard security technology. The most widely used CAPTCHAs rely on the sophisticated distortion of text images rendering them unrecognisable to the state of the art of pattern recognition techniques, and these text-based schemes have found widespread applications in commercial websites. The state of the art of CAPTCHA design suggests that such text-based schemes should rely on segmentation resistance to provide security guarantee, as individual character recognition after segmentation can be solved with a high success rate by standard methods such as neural networks. In this paper, we analyse the security of a text-based CAPTCHA designed by Microsoft and deployed for years at many of their online services including Hotmail, MSN and Windows Live. This scheme was designed to be segmentation-resistant, and it has been well studied and tuned by its designers over the years. However, our simple attack has achieved a segmentation success rate of higher than 90% against this scheme. It took on average80 ms for the attack to completely segment a challenge on a desktop computer with a 1.86 GHz Intel Core 2 CPU and 2 GB RAM. As a result, we estimate that this Microsoft scheme can be broken with an overall (segmentation and then recognition) success rate of more than 60%. On the contrary, its design goal was that "automatic scripts should not be more successful than 1 in 10,000" attempts (i.e. a success rate of 0.01%). For the first time, we show that a CAPTCHA that is carefully designed to be
  • Statically Detecting Likely Buffer Overflow Vulnerabilities
  • Buffer overflow attacks may be today’s single most important security threat. This paper presents a new approach to mitigating buffer overflow vulnerabilities by detecting likely vulnerabilities through an analysis of the program source code. Our approach exploits information provided in semantic comments and uses lightweight and efficient static analyses. This paper describes an implementation of our approach that extends the LCLint annotation-assisted static checking tool. Our tool is as fast as a compiler and nearly as easy to use. We present experience using our approach to detect buffer overflow vulnerabilities in two security-sensitive programs. Buffer overflow attacks are an important and persistent security problem. Buffer overflows account for approximately half of all security vulnerabilities [CWPBW00, WFBA00]. Richard Pethia of CERT identified buffer overflow attacks as the single most im- portant security problem at a recent software engineering conference [Pethia00]; Brian Snow of the NSA predicted that buffer overflow attacks would still be a problem in twenty years [Snow99]. Download pdf Statically Detecting Likely Buffer Overflow Vulnerabilities
  • SAP Tutorial Book: The DCOM Connector Manual
  • DCOM provides a standardized basis for creating and integrating distributed software components. External client applications can use DCOM as infrastructure for their communication with SAP servers, to access R/3 components. With this technology, R/3 components such as BAPIs or remote function modules appear as COM objects and use the runtime environment of the Microsoft Transaction Server (MTS). The DCOM Connector provides a C++ Template Library developed by SAP, which you can use to create COM objects from business objects of the R/3 system and administer them. The two scenarios below describe the different uses of the DCOM Connector: PC Client Applications Client applications on a frontend use DCOM to access COM objects installed on one or more MTS servers. In such a scenario, all you need to do is distribute the client application software to different PCs. It is not necessary to install any additional SAP software on the PC, since MTS components are accessed remotely. The DCOM Connector allows you to q Concentrate on programming the client application without having to consider the RFC protocol. q Simplify table handling with ADO using standard tools (for example, Data Bound Control). q Use comfortable development environments (VB 5/6) for developing the clients. WEB Scenario You use Active Server Pages (ASP) to create WEB pages whose HTML coding contains executable scripts on the server side. ASP communicates with the MTS via DCOM to access MTS components. The MTS can run on the same machine as the web server (IIS), but this is no
  • Windows Movie Maker Tutorial
  • Importing Video (Transfer the footage from the camera to the computer) 1. Plug-in the Battery Pack or AC Power Adaptor to the camcorder. 2. Connect the camcorder and the computer with a FireWire cable. 3. Set the camcorder to VCR or VTR mode. 4. Double-click on Windows Movie Maker. 5. Click on File and select Capture Video. (Note: The Video Capture Wizard dialog box appears). 6. Type a file name for the captured video file in the Enter a file name for your captured video text box. 7. In Choose a Place to Save Your Captured Video, select a location where you want the video to be saved or click on Browse to select a location. 8. Click Next. 9. In the Video Setting page, select the video setting to capture the video and/or audio. 10. In Capture Method page, click Capture the entire tape automatically. (NOTE: The tape in the DV camera rewinds. The capturing of the tape starts automatically and ends when the video tape ends). 11.Click Finish to close the Video Capture Wizard. The captured content is imported into a new collection. 12. Make a backup of the captured video. 12.1 Click Collections icon. 12.2 Select the Video collection to be copied. 12.3 Click Edit and select Copy, then, click Edit and Select Paste. (Note: The backup video name remains the same). Download pdf Windows Movie Maker Tutorial
  • XML Gauge Programming for FS2004. Chapter 2. Interaction Sections
  • XML is a text based programming language. Therefore, the code can be written in a standard text editor. There are applications available specifically written for XML, but I have always used an enhanced shareware version of Notepad. If code is saved with a txt extension, rename with an xml extension. XML gauges usually consist of the xml file and bmp (bitmap) files, although gauges without bitmaps are quite common. This tutorial provides a general introduction to gauge interaction sections and their functions. If you read this tutorial second, it will give some good foundation information Colours have been used to group relative information, or to allow the reader to easily find references in code or text. There are essentially two ways to interact and communicate with a gauge. Mouse clicks and variable links. This tutorial will deal with mouse click communication. Variable links are a special type of variable that cross communicate between any numbers of gauges and will be dealt with in a further tutorial. Essentially, there will be areas on the gauge where the mouse cursor becomes active, and a click will perform a function The mouse section usually resides at the end of the gauge coding, although it can be positioned anywhere in the gauge code. However, the gauge is less ‘messy’ if it resides at the end. As stated in Chapter 1, XML gauges follow a common theme of being broken down into sections, each with an opening and closing instruction. The mouse section follows the same rules. The
  • Making A Snowman In Maya
  • This tutorial will teach you how to model a snowman and animated it using Maya’s most basic tools. Setting up Maya for the Tutorial Before you begin this tutorial, it is recommended that you reset Maya to its default preferences. Please go to Maya’s Main Menu > Window > Settings and Preferences > Preferences. This will open up Maya’s Preference Window. In the Preference Window, go to the Edit menu and select “Restore Default Settings”. Maya has a “Project” based system which will help you manage your files. It is recommended that you create a new project for this tutorial by going to Maya’s Main Menu > File > Project > New. When the Project Window pops up. You will need to name the project, then select the location that the project will be created in. Click the “Use Default” button before pressing “Accept”. Maya will automatically manage your files to this project from now on. Modeling the Snowman Creating The Body To create the conventional snowman we will need to start off with 3 spheres. Maya has a list of default shapes that can be used to create the base body of our snowman. These shapes are called “Primitives” and can be located in the “Create” Menu. The following will create the 3 sphere primitives to build the body of our snowman. 1. Go to the Main Menu and click “Create > NURBS Primitives > Sphere”. 2. After the creation of the shape, Maya will automatically select it, then update the Channel Box which will contain the