This very brief tutorial is intended to familiarise the user with the basic layout of animation tools in Maya. It assumes that the reader will consult help files to find out more about each tool.
1. Channel Editor
2. Layer Editor
3. Shelf
4. Toolbox
5. Timeline
Okay, so Maya looks pretty daunting, especially if you go hunting through all the menus, but from an animation point of view it’s not that hard to use once you know where things are.
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This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
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This short tutorial implies that you know the basics of Maya. Please refer to the many available Maya Tutorials on the net on how to work with materials (textures) and how to apply them to objects. Just one quick tip: Many drag-and-drop operations in Maya are done with the middle mouse button. You can apply textures/materials to objects this way as well as moving materials from the upper window in the Hypershade Editor to the lower window in order to edit the material (right mouse button -> Graph).
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This tutorial is a brief introduction to the power of CADPIPE ISO. Wewill show you a few key features and the general drawing procedure. Since this is not an AutoCAD tutorial, you should have a basic working knowledge of AutoCAD before you proceed.
Command access
There are several different methods for selecting commands in CADPIPE ISO. You can choose all commands through pull-down menus, use toolbar buttons, the Quick menu, or enter the commands on the command line.
Toolbars
CADPIPE ISO offers toolbars, with buttons for specific commands. Next to each pull-down menu command, the corresponding toolbar button will be shown:
CADPIPE ISO includes a pop-up menu referred to as the Quick Menu. This menu was developed as a quick way to access useful commands in order to speed up the drawing process. It is a combination of AutoCAD SNAP commands, VIEW commands, and the CADPIPE Turn Up and Turn Down commands.
Touse the Quick Menu pop-up, simply click the appropriate mouse button anywhere on the drawing. If you are using a two-button mouse, hold the
Download pdf CADPIPE ISO Tutorial
Several PDB viewers, including Chimera and Pymol, are able to export molecular representations as VRML files. VRML files can then be converted to a file type that can be imported directly into the 3D application of your choice. By default, Maya is able to open/import .obj, .fbx, .mel, .ma and .mb files (among others). Plugins can be installed to import a number of other 3d file types, but as of yet there is no direct way to import VRML files into Maya.
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