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A tutorial on how to make an animated giant whirlpool with foam and spray. Inspiration from Pirates of the Caribbean: At Worlds End.
1. Start by creating a NURBS or a polygon plane. NURBS is propably best, but I used polygons on this one. Make it a high resolution, like 80×80.
2. Go into Polygons>Mesh>Sculpt Geometry Tool. Or if using NURBS go into Surfaces>Edit NURBS>Sculpt Geometry.
3. Model a valley in the middle of your plane.
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1. Create a NURBS surface and deform it a bit to get a nice-looking bumpy terrain.
Create a camera
2. Open the Hypershader. Create a Blinn node and edit it as shown below
I highlighted in red the attributes that need to be edited. Don’t forget the slight blueish Ambience, because snow is always a bit blue when in sunlight. Also add a light bump (on the example, I use the Turbulence texture, available in the highend3d.com library. Rename the blinn1 as snowBlinn.
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In this tutorial, we will be working with NURBS geometry. NURBS surfaces are always XY grids, but these grids can be shaped in different primitive forms. For our purposes, we will create a simple plane. After creating the plane, open the channel editor.
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Maya Introduction pdf

This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
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This piece of article will show you step by step of how the dragon is created using Maya. There are three type of modeling method in Maya, NURBS modeling, Subdivision modeling and Polygon modeling, each of them have their advantages and disadvantages. However we will build the dragon using patch NURBS surface techniques. The tools that I use to model this dragon are Birail tools, NURBS primitive, Fillet Blend Tools and etc.
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In this tutorial you will learn how to use the alpha channel of your projected image to “stencil” your image over/under other images on your geometry with the use of a layered shader. first off build your self a nurbs sphere, make it look some thing like this:
(You don’t have to but it will look better!)
Open up your MultiLister and create a BlinnSG (Make sure Shading group is ticked).
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Want to get your head around 3D modelling? We use Maya to show you how to build an animatable face feature by feature…
There are many ways in which to model a head in 3D. In this tutorial, we’ll look at polygon modelling with subdivision smoothing formesh refinement. This approach enables you to create the topology of the face mesh in a very direct and hands-on manner. With NURBS modelling, creating a human head can be problematic, and the best method involves stitching multiple surfaces together. This takes an awful lot of planning and isn’t a method you can jump straight into. Polygon modelling enables you to correct mistakes more easily.
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This tutorial will teach you how to model a snowman and animated it using Maya’s most basic tools.
Setting up Maya for the Tutorial
Before you begin this tutorial, it is recommended that you reset Maya to its default preferences. Please go to Maya’s Main Menu > Window > Settings and Preferences > Preferences. This will open up Maya’s Preference Window. In the Preference Window, go to the Edit menu and select “Restore Default Settings”.
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