The SketchUp OBJ exporter extends the export capability of SketchUp by providing an additional export type in the File > Export > 3d Model dialog. OBJ is a legacy ASCII format developed by Wavefront/Alias Software.
II. What’s New?
• Support for positioned textures. The positioning of textures is now preserved upon export.
• Support for transparent materials. The transparency of materials is now exported to the OBJ file.
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20 Feb
Posted by jj as Design & Graphics
This quick reference show you the keyboard shortcuts for LightWave 3D. LightWave 3D >> Maya Transition guide ViewPort Commands Traversing Hierarchy Modeling Viewport Options Display, Display Options or < d > Hotbox or Panel Menu Select Ancester Up Arrow Up Arrow Copy, Paste or < c, v > Edit Menu > Duplicate Options Min Max N/A
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Maya Blend Shapes Guidelines • Do not use identical names. Since the FBX plugin is not case sensitive, conflicts may occur when merging back using the same letters for a given name (for example: big, Big, BIG are all the same). Use different names. ! Note: When renaming, use the “prefix hierarchy names” (>modify) command in Maya to rename a complete hierarchy. • Do not delete the target models from your scene until the file has been exported in FBX format. The FBX plugin needs these models to export the Blend Shapes. • Use the default options (“Origin:Local”, and “Check topology:On”), except for the deformation order option. In the Advanced tab, use the “Front of chain” and not the “Default” option. • Use only one Blend Shape input per object. Do not use the “Create Blend Shapes” command more than once on the same object. • Generate the Blend Shapes on each geometry separately. Do not use the entire group (like the head group), but instead use each part of the head separately.
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