The Open-Source Physics project is a synergy of curriculum development, computational physics, and physics education research. One goal of the project is to make a large number of Java simulations available for education using the GNU Open-Source model. This manual describes some of the classes and interfaces that are being used in this project.
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11 Mar
Posted by jj as Programming
The pedagogy of physics education has become the focus of increasing research. This project has applied such research to focus on the issue of introductory computer programming for physics students. It is concluded that teaching programming is both necessary and beneficial for physics students and may improve their performance on their degree. The choice of programming language for an introductory course is considered, and the Python programming language is selected. Questionnaire results from physics and engineering introductory courses are presented, and conclusions drawn from these results. The report finishes by presenting best practice suggestions to improve the enthusiasm and retention of material by the students.
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In this tutorial you will use 3D Studio Max 6 and reactor to set up a physics simulation. Using these animation tools you will create a wrecking ball (swinging chain with heavy ball on the end used to break things, see figure 1). This tutorial will touch on some of the key elements to remember when using reactor. After completing this tutorial you will be able to create chains and hopefully you will avoid common mistakes that often frustrate people when using these techniques. This tutorial will give you the knowledge to explore and experiment with most of the reactor tools. If used properly, reactor is a powerful tool.
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What is the Grid? How are Grids built and used (today)? What Grid software is available and what does it do? BREAK (somewhere during part III) How have others succeeded? History For years, a few whacky computer scientists have been trying to help other scientists use distributed computing. Interactive simulation (climate modeling) Very large scale simulation and analysis (galaxy formation, gravity waves, battlefield simulation) Engineering (parameter studies, linked component models) Experimental data analysis (high-energy physics) Image and sensor analysis (astronomy, climate study, ecology) Online instrumentation (microscopes, x-ray devices, etc.)
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Virtools provides the amazing ability to endow your worlds with a reasonably good simulation of real world physics with the addition of a few building blocks. As we will see, this system becomes a bit of a black box, but I hope you’ll find that it works reasonably well in many circumstances. The Physicalize BB Let’s begin with the Virtools Getting Started Physics demo. C:\Program Files\Virtools\Virtools Dev 3.5\Documentation\Physics\Physics Database\GettingStarted.cmo.
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