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The Java 2D™ API enhances the graphics, text, and imaging capabilities of the Abstract Windowing Toolkit (AWT), enabling the development of richer user interfaces and new types of Java™ applications. Along with these richer graphics, font, and image APIs, the Java 2D API supports enhanced color definition and composition, hit detection on arbitrary geometric shapes and text, and a uniform rendering model for printers and display devices. The Java 2D API also enables the creation of advanced graphics libraries, such as CAD-CAM libraries and graphics or imaging special effects libraries, as well as the creation of image and graphic file read/write filters.
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NASA Image2000 is an image processing software package available on multiple platforms, designed to bring high-end scientific image processing capabilities to the standard desktop computer. (See Minimum Specifications in Section 1.2 for limitations for Mac and Unix operating systems.) Developed to meet the needs of educators, NASA Image2000 supports the display, analysis and processing of satellite imagery.
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Hi, people will find that this tutorial is easier to follow than actually getting Cinema 4D themselves, but common sense will prevail and if you don’t have common sense then ask someone that does, anywho, let’s begin. (56k beware) Ok, first we are going to look at the Cinema 4D screen itself as there are a number of features that work well with Abstraction, they are numbered and circled in red:
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GeoUV is a tool that automatically produces a map from a 3D surface to a 2D plane. Traditionally this process was done by hand. Each polygon of the 3D mesh was chosen and placed, one by one, onto the UV plane. When meshes consisted of only tens of faces, this process was feasible but time consuming.
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A tutorial on how to make an animated giant whirlpool with foam and spray. Inspiration from Pirates of the Caribbean: At Worlds End.
1. Start by creating a NURBS or a polygon plane. NURBS is propably best, but I used polygons on this one. Make it a high resolution, like 80×80.
2. Go into Polygons>Mesh>Sculpt Geometry Tool. Or if using NURBS go into Surfaces>Edit NURBS>Sculpt Geometry.
3. Model a valley in the middle of your plane.
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ZBrush 2.0 Tutorial

The 2.5D concept. ZBrush combines 2D and 3D. When you are doing basic sculpting and movement you are in 3D but when you add detail and color with projection Master you are in 2D. This is where 2.5D came from. ZBrush and the use of the Pixol rather than the Pixel
• This is from the ZBrush Practical guide
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This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera.
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A BrickMap is a good way to speed up your render times if you have a complicated environment that also has a moving camera shot. By creating a BrickMap you no longer have to calculate the occlusion on each frame;it simply references the BrickMap file. You will want to wait to create a BrickMap pass until you have finished modeling your set,as you can’t make any adjustments or changes to your set once you create the BrickMap,or else you will have to re-create it.
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