It is easy to take computer graphics for granted nowadays. More and more are we seeing products of multimedia technology that includes 3D Animations. The creative and economical use of 3D animation can be evidenced in many of the released animated features like games or movies. Backgrounds, camera moves, crowd scenes, and machines of all descriptions have been modeled and animated digitally. 3D companies are striving to improve the entertainment value of their products. The images created with these tools will become more and more sophisticated with each passing year.
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Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
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