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What: We are developing a tool to track variables and their values in C programs as they change at runtime. Because of the low-level, unrestricted memory access the language allows, the challenge lies in collecting accurate information without disrupting the program’s execution. Our approach combines techniques from profiling with memory tracking to analyze dynamic allocation throughout the lifetime of a program.
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With the rise of model-driven development, model repositories are intended to facilitate research in model engineering and consequently in domain-specific modeling. Model repositories are central places where all kinds of modeling artifacts (e.g., meta-metamodels, metamodels, models, and possibly transformation models) are stored and coordinated. They can serve as a platform for making available the specification of metamodels to others (typically necessary for domain-specific modeling languages) and for exchanging models, as well as a resource for teaching/learning materials.
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Java Server Faces (JSF) is a MVC (Model View Control) framework for (dynamic) Web-Pages. Facelets is using x-Html pages and Templates to replace JSP (Java Server Pages) for Java Server Faces. It completes the picture and creates a REAL MCV concept (One could use java code within JSP pages). This document tries to explain how JSF with Facelets works, and give a few short directions on how to get it to work. It will also cover how Web 2.0 can be used, and what this means for SVG (Scalable Vector Graphics). All Example-Code within this document is taken from the SVG-Paint Project.
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Under the term “Web 2.0” the Internet is currently going through a new growth phase where end users create content and communities are built for user interaction. One of these Web 2.0 services is Flickr, a photo-sharing platform that allows users to upload photos, tag, comment and add them to favourite lists and build a personal social network.
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Sculptor Archetype Tutorial

In this tutorial we will create a simple Java EE application from scratch using the Maven archetypes provided by Sculptor. It consists of the following projects:
• sculptor-helloworld-parent - Only a maven project for building the other parts.
• sculptor-helloworld - Business tier. EJB project containing the services and domain objects.
• sculptor-helloworld-web - Presentation tier. Web application with CRUD GUI.
• sculptor-helloworld-ear - EAR package of the deployable application.
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This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and other basic computer file management skills.
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C# Coding Style Guide

This document may be read as a guide to writing robust and reliable programs. It focuses on programs written in C#, but many of the rules and principles are useful even if you write in another programming language.

2 File Organization
2.1 C# Sourcefiles
Keep your classes/files short, don’t exceed 2000 LOC, divide your code up, make structures clearer. Put every class in a separate file and name the file like the class name (with .cs as extension of course). This convention makes things much easier.
2.2 Directory Layout
Create a directory for every namespace. (For MyProject.TestSuite.TestTier use MyProject/ TestSuite/TestTier as the path, do not use the namespace name with dots.) This makes it easier to map namespaces to the directory layout.
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BMW’s philosophy is to build driving machines that respond faithfully and enjoyably to their driver’s commands while also providing the safety, practicality, style, quality, reliability, and durability that help make long-term ownership a rewarding experience. It was BMW’s policy to develop new platforms for its series of cars every 7 to 8 years. New platforms were not simply modifications, but completely new structures. According to Friedrich Nitschke, manager for the BMW 3 series development project, there were three goals for the new 3 series platform that came to market in the 1999 model year.
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