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Wireless systems have evolved to successfully penetrate the world of personal communications, where virtually all people can talk as needed on-demand with a feature rich and flexible set of alternatives. This world of people talking is now being complemented with a wireless world of all things “talking” – in other words, all things are becoming wireless. As these new systems continue to evolve to meet their best-fit applications in the enterprise, matching each one’s unique characteristics to the application is not always clear to the prospective end user or even to a providing system integrator.
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What Is Silverlight?
Silverlight is a new Web presentation technology that is created to run on a variety of platforms. It enables the creation of rich, visually stunning and interactive experiences that can run everywhere: within browsers and on multiple devices and desktop operating systems (such as the Apple Macintosh). In consistency with WPF (Windows Presentation Foundation), the presentation technology in Microsoft .NET Framework 3.0 (the Windows programming infrastructure), XAML (eXtensible Application Markup Language) is the foundation of the Silverlight presentation capability.
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In general, the World Wide Web has a high potential as a platform for distributed groupware systems. Authors create and change documents locally and upload them to a Web server, where they can be accessed by their collaborators. However, Web browsers and servers which implement the protocol HTTP are mostly limited to provide reading access to Web documents. For this reason, existing Web-based groupware systems (e.g. the BSCW system) are implemented using client/server side scripting. These scripts are used to implement the basic operations needed for this kind of applications.
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The most striking technology application in this century is the impact of web on the human life. The current period has witnessed the increased use of web to a greater extent and the Web 2.0 has made the cyberspace as the global information space. Web 2.0 is a collection of technologies and services that allow increased user-creator interaction, content syndication, advancements in web-based user interfaces, which ultimately lead to the creation of an entirely new application platform.
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In 2004, we realized that the Web was on the cusp of a new era, one that would finally let loose the power of network effects, setting off a surge of innovation and opportunity. To help usher in this new era, O’Reilly Media and CMP launched a conference that showcased the innovators who were driving it. When O’Reilly’s Dale Dougherty came up with the term “Web 2.0”during a brainstorming session, we knew we had the name for the conference. What we didn’t know was that the industry would embrace the Web 2.0 meme and that it would come to represent the new Web.
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