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  • A Memory Model Sensitive Checker for C#
  • Modern mainstream programming languages like Java and C# support multi- threading as an essential feature of the language. In these languages multiple threads can access shared objects. Moreover, synchronization mechanisms exist for controlling access to shared objects by threads. If every access to a shared object by any thread requires prior acquisition of a common lock, then the program is guaranteed to be “properly synchronized”. On the other hand, if there are two accesses to a shared object/variable v by two different threads, at least one of them is a write, and they are not ordered by synchronization — the program is then said to contain a data race, that is, the program is improperly synchronized. Improperly synchronized programs are common for more than one reason — (a) programmers may want to avoid synchronization overheads for low-level program fragments which are executed frequently, (b) programmers may forget to add certain synchronization operations in the program, or (c) programmers forget to maintain a common lock guarding accesses to some shared variable v since there are often many lock variables in a real-life program. Problem Statement The work in this paper deals with formal verification (and subsequent debugging) of multi-threaded C# programs which are improperly synchronized. As a simple example consider the following schematic program fragment, and suppose initially x = y = 0. Moreover l1, l2 are thread-local variables while x, y are shared variables. x = 1; y = 1; l1 = y; l2 = x; If this program is executed on a uni-processor platform, we
  • VW / Audi STAR XML Data Exchange Repair Orders Quick Reference
  • Reynolds and Reynolds activates and sets up your VW/Audi Repair Order Data … transmitting to VW/Audi. If a Repair Order containing both Warranty-pay and No detail content for this Audi Manual, look the PDF files below.. Download Audi STAR XML Data Exchange Repair Orders Quick Reference Manual PDF
  • Users Guide to the GLUT for Markov Chain Monte Carlo Graphical Interface Version 1.0
  • The GLUT for Markov chain Monte Carlo (Gf(MC) 2 ) library provides a system for visual- izing the variables involved in Markov chain Monte Carlo. It is designed to provide a relatively simple user interface that allows the management of multiple windows which provide di®erent views of the variables involved in the simulation. It is written in C/C++. The window manage- ment system uses calls to Mark Kilgaard’s OpenGL Utility Toolkit (GLUT). GLUT is almost platform independent, so the features of Gf(MC) 2 should work in almost the same way across di®erent platforms (e.g., Macintosh, Windows, Linux, etc.). This document describes the features available to the user of an application that draws upon the Gf(MC) 2 library. The table of contents provides a good overview of those features. A separate document will be prepared for developers interested in incorporating the Gf(MC) 2 library into their own software. Download pdf Users Guide to the GLUT for Markov Chain Monte Carlo Graphical Interface Version 1.0
  • Using mental mill shaders in Maya
  • This document describes how to export shading networks and shaders from mental mill so that they can be used right away in the viewport rendering in Maya. A basic knowledge of how to work with mental mill or Maya is assumed. If you are not familiar with these tools,please take a look into the respective help documents of mental mill and Maya if you want to learn more about the applications themselves. Preparing the shader in mental mill 1. Create your shading effect inside mental mill by building a shading net- work that creates the look that you want to achieve. Once satisfied with the result, go to 2. “Scene > Scene Settings…” and make sure that the following items are set correctly: 4. created by adding a light shader node to the “graph view” . This does not yet create a light source. An instance of the light source needs to be cre- ated: Go to 5. “Scene > Scene Settings…” , click “Add light” and select the light shader of your choice. You can create multiple light instances from one shader which will share the input data like color, falloff, etc… . (Note that parameter sharing happens only inside mental mill. Outside the application each light instance will have its own dedicated set of parameters) If your shading network contains nodes that do reflections of any kind 6. (e.g. “Component_reflection”) you have to create an instance from an environment shader on the workspace. You must enable this environment shader by selecting it under “Scene
  • HomeConnect Cable Modem External with USB Getting Started Guide
  • You have just purchased a modem featuring a pioneering new technology, making Internet access possible at speeds previously only imagined. This external cable modem is one part of a comprehensive communications system that utilizes the cable television network to deliver high-speed data to your computer. Data is requested and sent over the cable television network at burst rates of up to 38 megabits per second (Mbps)*. This chapter explains how to prepare your computer system for cable modem installation. * Actual speeds will vary depending on computer hardware, applications, service offered by your cable service provider, and network traffic. Cable Modem Features - Cable line bandwidth allows user data rates of up to 38 megabits per second (Mbps)*, faster than 56K analog modems, ISDN, or ADSL. - Two-way design means that the cable modem both sends and receives data over the cable line. - Plug-and-play USB operation ensures easy setup and installation. - DOCSIS-compliance ensures interoperability with cable suppliers. - 3Com’s extensive technical support organization provides you with the quick answers you need to get up and running. * NOTE: Please note that the following factors affect the speeds you may experience: (1) your computer equipment and configuration, including the speed of your processor, the amount of RAM on your system, and your available Download pdf HomeConnect Cable Modem External with USB Getting Started Guide
  • Asus AAM6000EV ADSL Modem Owners Manual
  • Features Software Upgrade 2. Preparations System Update Procedure System Requirements Appendix A: Product Certifications Installing a Network Card . FCC Installing the TCP/IP Protocol UL 2.4 Changing TCP/IP Settings CE 3. Installing the ADSL Modem Appendix B: Product Specifications Front Panel ADSL Specifications Rear Panel ATM Specifications Connecting the ADSL Modem Basic Protocol and RFC Powering Up Routing Function Hardware Specification Configuring the ADSL Modem COM Port Configuration Appendix C: ADSL Acronyms Operation Mode Configuration MPoA/Bridged MPoA/Routed IPoA PPPoA/Bridged PPPoA/Routed PPPoE PPPoE Relay This ADSL modem delivers Overview the highest performance in Asymetric Digital Subscriber Line technology, allowing you to simultaneously enjoy the telephone and Internet service using existing copper phone lines. Ideal for home and small business users, this easy-to-use communication device offers reliable connectivity as well as remarkable data transfer rates–up to 8Mbps downstream and 640Kbps upstream. Once the ADSL Modem is powered up, you are always online to enjoy real-time 3D animation, video conferencing, or perform other data intensive operations. Download pdf Asus AAM6000EV ADSL Modem Owners Manual
  • List Owner’s Manual - Listserv
  • L-Soft is aligning LISTSERV’s version numbering with the rest of the e-mail industry. There have been 51 released versions of LISTSERV since 1986 – 15 major upgrades and 36 minor releases. Version 1.8e in the “traditional” numbering system corresponds to 14.0. The present update is version 15.0. Because the old nomenclature is more familiar to our users, in this version of the documentation we will continue to refer to versions of LISTSERV inferior to version 14.4 by the old version system. Preface - About This Manual Every effort has been made to ensure that this document is an accurate representation of the functionality of LISTSERV®. As with every software application, development continues after the documentation has gone to press so small inconsistencies may occur. We would appreciate any feedback on this manual. Send comments via email to: MANUALS@LSOFT.COM The following documentation conventions have been used in this manual: • Menus, options, icons, fields, and text boxes on the screen will be bold (e.g. the Help icon). • Clickable buttons will be bold and within brackets (e.g. the [OK] button). Download List Owner’s Manual - Listserv
  • Mobile Web 2.0: The new frontier
  • The main focus of this research is on the support and enhancement of face to face teaching and learning by using wireless mobile devices (WMDs or smartphones) as a means to leverage the potential of current and emerging collaborative and reflective e-learning tools (e.g. blogs, wikis, RSS, instant messaging, podcasting, social book marking, etc…). These are often called “social software” or web2.0 tools. The research project links the use of freely available mobile friendly web2.0 tools accessed via a smartphone with the learning objectives of a variety of different tertiary education courses. The smartphone’s wireless connectivity and data gathering abilities (e.g. photoblogging, video recording, voice recording, and text input) allow for bridging the on and off campus learning contexts – facilitating “real world learning”. The research is focusing on social constructivist approaches to education (Bijker et al., 1987; Lave & Wenger, 1991; Vygotsky, 1978; Wenger et al., 2002) and a conversational model (Laurillard, 2001, 2007) of teaching and learning. The disruptive nature of web2.0 and mobile technologies (Sharples, 2000, 2001, 2005; Stead, 2006) facilitates a move from instructivist pedagogies to social constructivist pedagogies. The personal, social networking, and context awareness of mobile devices democratise power relationships and are best suited to open learning environments. Disruptive technologies are those technologies that challenge established systems and thinking, requiring change and are thus viewed by many as a threat to the status quo. Disruptive technologies democratise institutional learning environments challenging the established power relations between teachers and students. Mishra et al (2007) argue that “appropriate
  • Moving Your COBOL Assets to Microsoft .NET: Fujitsu NetCOBOL for .NET
  • Using the Web as a distributed computing platform helps extend the reach and value of corporate computing assets by improving access to information and services for customers and partners regardless of where they are.Through this path, companies can more flexibly deliver compelling service, but the real value comes when web initiatives complement an existing technology infrastructure and lower the cost of maintaining those legacy environments. For the future success of web development and delivery of services, enterprises must focus on simplified integration with existing IT assets to improve overall interoperability while keeping total cost of ownership low.This focus on leveraging the current technical assets and developer resources drives savings and extends the value locked up in core legacy transaction systems. One of the barriers that companies face in moving their legacy assets into their web-based development initiatives is the expense associated with migrating applications.The first step,then,is to evaluate options so that they can make a sound business decision.This white paper outlines the options available on the market and discusses a new solution — Fujitsu Software’s NetCOBOL for .NET — and its approach to moving COBOL assets over to Microsoft’s .NET platform. Download pdf Moving Your COBOL Assets to Microsoft .NET: Fujitsu NetCOBOL for .NET
  • DTP 1.6 Working with Dery and MySQL
  • DTP provides extensible frameworks and tools for creating, managing and using, various data sources, like databases, flat files, xml files etc). It only takes a few clicks before you're connecting to and drilling into the Data Source Explorer to view your databases. DTP environment is very easy to configure and use. With SQL Query Builder, a graphical SQL query editor in DTP 1.6, you can create complex SQL Statements with a minimum of hand-coding SQL. One of it’s great features is the creation in of "joins" in SQL statements, in an easy manner and a visual interactive way. DTP two means features (in my opinion) are interactivity and central connection model, should also provide a consistent, highly usable environment that works well with associated technologies. The idea is simple, one definition and multiple using of the same data source. In the case of databases one connection profile to a database is defined (only once) let many Eclipse projects use this connection profile without further connection operations Download pdf DTP 1.6 Working with Dery and MySQL