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This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
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Maya 3D Shockwave Exporter is available on the Windows platform only. Great graphics and fast interaction—these are the goals when creating 3D content on the Web. This tutorial describes how to balance these goals when using Maya’s Shockwave 3D Exporter. This tutorial assumes you have Maya experience, but not Macromedia Director 8.5 experience. Do not expect great art from this tutorial; the focus is on learning the exporter and optimizing your scenes for export. Loading Maya Shockwave 3D exporter Before you begin, load the Maya Shockwave 3D Exporter plug-in. 1 Start Maya. 2 Select Window > Settings/Preferences > Plug-in Manager. The Plug-in Manager window opens. 3 Locate MayaShockwave3DExporter.mll and turn on Loaded.
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