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The CPC GPS ushers in the next generation of computer automated telescopes. The CPC series uses GPS (Global Positioning System) technology to take the guesswork and effort out of aligning and finding celestial objects in the sky. Simple and easy to use, the CPC with its on-board GPS, is up and running after locating just three celestial objects. It’s so advanced that once you turn it on, the integrated GPS automatically pinpoints your exact coordinates. No need to enter the date, time, longitude and latitude or even know the name of a single star in the sky. If you are new to astronomy, you may wish to start off by using the CPC’s built-in Sky Tour feature, which commands the CPC to find the most interesting objects in the sky and automatically slews to each one. Or if you are more experienced, you will appreciate the comprehensive database of over 40,000 objects, including customized lists of all the best deep-sky objects, planets and bright double stars. No matter at what level you are starting out, the CPC will unfold for you and your friends all the wonders of the Universe.
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A tutorial on how to make an animated giant whirlpool with foam and spray. Inspiration from Pirates of the Caribbean: At Worlds End.
1. Start by creating a NURBS or a polygon plane. NURBS is propably best, but I used polygons on this one. Make it a high resolution, like 80×80.
2. Go into Polygons>Mesh>Sculpt Geometry Tool. Or if using NURBS go into Surfaces>Edit NURBS>Sculpt Geometry.
3. Model a valley in the middle of your plane.
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In this tutorial, we will be working with NURBS geometry. NURBS surfaces are always XY grids, but these grids can be shaped in different primitive forms. For our purposes, we will create a simple plane. After creating the plane, open the channel editor.
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Beginners Guide Maya

In this beginners guide we discuss how to build a simple humanoid character and how to animate it. It was not our intention to give a step-by-step guide on how to build a character and how to animate it, because there is extensive amount of literature available on this. This guide can be used next to the “Learning Maya 5 Foundation” book as a source for more information and explanation. We found that although the book is very clear on what actions to do and what the actions will result in, it lacked somewhat in explaining the meaning of concepts and the reasons for performing actions.
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Maya’s polygon toolset has evolved over the past several versions to include numerous approaches for the creation of organic and hard surface objects. This tutorial will take you through the process of creating a mouse embryo starting from a simple polygon cube through the creation of a base mesh suitable for subdividing and detailing. There are lots of ways to accomplish this in Maya, we’ll take a look at some general best practices for poly modeling techniques.
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