Want to get your head around 3D modelling? We use Maya to show you how to build an animatable face feature by feature…
There are many ways in which to model a head in 3D. In this tutorial, we’ll look at polygon modelling with subdivision smoothing formesh refinement. This approach enables you to create the topology of the face mesh in a very direct and hands-on manner. With NURBS modelling, creating a human head can be problematic, and the best method involves stitching multiple surfaces together. This takes an awful lot of planning and isn’t a method you can jump straight into. Polygon modelling enables you to correct mistakes more easily.
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