Creating art in a 3D modeling package such as Max or Maya and then trying to get it to work in the Unreal Editor can sometimes be quite a feat, especially if you’ve never done it before. Hopefully this process will provide a basic understanding of the art pipeline for Unreal Ed and answer any questions you may have about getting your static meshes from the 3D package of your choice into the Unreal Editor and into your Mod.
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10 Jul
Posted by jj as Design & Graphics
This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
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Producing 3D interactive models is becoming a greater challenge every day. Choosing the right tool to handle the modelling process is essential if the final product is to be a VRML world, which can satisfy the user’s desire for both interactivity and realism. 3ds max offers a potentially excellent development environment for creating high quality 3D models. This paper discusses how the tools and techniques available within 3ds max can be harnessed to produce complex interactive models, which are viewable with a VRML browser.
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28 Feb
Posted by jj as Design & Graphics, Multimedia
This tutorial explains how to export a 3D Studio Max scene from 3DS Max version 3. Before you start this tutorial, ensure you have installed the Virtools Exporter plugin for 3DS Max. The Scene in 3DS Max Load the sun_room scene located in the scenes folder for this tutorial into 3DS Max. When the file is opened it may indicate that certain textures are missing. If so, simply find the path to the textures in Map_RT. Here is what you should see: Activate Display, Polygon Counts - you will see that the scene contains 474 faces. Note a certain number of specific characteristics before exporting this set: - The vertex lighting: Select the wall_Small object, for example, and you will see the attributes of the Vertex
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