Often a shape looks great on screen using max, but if you want to actually make it in 3d then it’s a bit tricky seeing as we don’t have access to a rapid prototyping machine or a CNC mill, but we do have a laser cutter. So this explains how to turn a 3d studio model into a real thing made up of laminates of card, paper, ply, Perspex whatever you want. This tutorial assumes a basic knowledge of 3DS Max an AutoCAD.
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Creating art in a 3D modeling package such as Max or Maya and then trying to get it to work in the Unreal Editor can sometimes be quite a feat, especially if you’ve never done it before. Hopefully this process will provide a basic understanding of the art pipeline for Unreal Ed and answer any questions you may have about getting your static meshes from the 3D package of your choice into the Unreal Editor and into your Mod.
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This tutorial is intended to teach new animation students a few basic animation techniques and workflow based on fundamental animation principles using Maya and a free character setup named walkingBall_v2.3 created by the author. This character setup or “rig” has many useful features without being overwhelming to newer students. This tutorial assumes you have a basic understanding of how to navigate the Maya interface, find menu commands, and other basic computer file management skills.
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11 Jul
Posted by jj as Design & Graphics
I’ve been a 3D Studio MAX user for over 5 years. It’s what I’ve always used. Once you’ve used a piece of software for so long, it seems difficult, sometimes impossible, to convert. The truth of the matter is that once you understand the basics of 3D graphics, the core of the problem becomes the specific software interfaces.
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Hi. In this tutorial I gonna show Ya sum stuff about Maya PaintFX. There are various possibilities to use PaintFX. You can paint: attributes, expressions, scripts. You can also make your own script or expression and paint it on. In this tutorial I’ll focus on making grass, adding sum dynamics and animating it. So let’s get started.
Open Maya and create NewScene. I use the HotBox coz this is the best solution for me to navigating through Maya interface. You can use standard menu sets of course if you more like it :)
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10 Jul
Posted by jj as Design & Graphics
This 3D Quick Start Guide is designed for the multimedia designer who is new to the 3D capabilities of Director® Shockwave® Studio and the 3D artist/animator who is unfamiliar with Director® 8.5 Shockwave® Studio. Our goal today is to animate an American-style football player, kicking the ball over the goal post. This character was created in 3ds max™ 4 and animated using character studio® 3, proven software solutions from Discreet. You will find a number of assets in the .zip file. By the end of this tutorial, you will be able to take these assets into Director 8.5 Shockwave Studio and create an interactive 3D sequence, playable on the web. The player is kicking the ball over the goal post. The character is animated to perform a series of motions in sequence along a single timeline, i.e., an idle motion, a jog start, a kick sequence, a sprint with arms up and a jog stop. The football is animated to leave its start position, fly over the goal and bounce on the other side. The goal is to take these assets into Director Shockwave Studio and to make them interactive.
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In this tutorial you will use 3D Studio Max 6 and reactor to set up a physics simulation. Using these animation tools you will create a wrecking ball (swinging chain with heavy ball on the end used to break things, see figure 1). This tutorial will touch on some of the key elements to remember when using reactor. After completing this tutorial you will be able to create chains and hopefully you will avoid common mistakes that often frustrate people when using these techniques. This tutorial will give you the knowledge to explore and experiment with most of the reactor tools. If used properly, reactor is a powerful tool.
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In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a slightly different. This process will take about 10-30 minutes, depending on your particular skill level.
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