What on earth is Web 2.0? Web 2.0 carries a high profile and surrounding hype. Developers must surely be feeling the heat to quickly adopt the new second generation of dynamic, interactive and simple by design technologies.
Web 2.0 is the term pioneered by O’Reilly for new generation Web applications.Live.com, start.com, Google maps, Google Docs, YouTube, Flickr, and MySpace are few examples. Adaptation of this technology vector has changed the web application development approach and methodology significantly.AJAX (Asynchronous JavaScript), RIA(Rich Internet Applications) and Web Services form the core components of Web 2.0applications.
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One new feature of “Web 2.0″, the movement to build a more responsive Web, is the utilization of XML content feeds which use the RSS and Atom standards. These feeds allow both users and Web sites to obtain content headlines and body text without needing to visit the site in question, basically providing users with a summary of that sites content. Unfortunately, many of the applications that receive this data do not consider the security implications of using content from third parties and unknowingly make themselves and their attached systems susceptible to various forms of attack.
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A plug-in is a library that extends or changes the behavior of Illustrator. On Windows, a plug-in is built as a DLL (dynamic-link library). On Macintosh, a plug-in is built as a bundle that contains a shared library. The plug-in architecture in Illustrator is very powerful. Plug-ins have access to Illustrator’s elegant vector, text, and raster engines, as well as Illustrator’s user interface. The API is a fundamental part of the application; in fact, most of Illustrator itself is implemented as plug-ins. You can create plug-ins that add new tools to the drawing, shading, and raster tools already in Illustrator. Plug-ins can turn Illustrator into a powerful CAD, cartographic, or other custom design application. Users can add or remove plug-ins to quickly and easily customize Illustrator to their needs.
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In this beginners guide we discuss how to build a simple humanoid character and how to animate it. It was not our intention to give a step-by-step guide on how to build a character and how to animate it, because there is extensive amount of literature available on this. This guide can be used next to the “Learning Maya 5 Foundation” book as a source for more information and explanation. We found that although the book is very clear on what actions to do and what the actions will result in, it lacked somewhat in explaining the meaning of concepts and the reasons for performing actions.
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Using Dosch Textures in 3D Studio MAX In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page. To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM. Using Dosch Textures in LightWave3D / Inspire3D Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D.
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CONTENTS
1. Linux commands
2. Directories and their function
3. Important configuration files
4. VectorLinux Configuration Tools
5. Credits
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