The Map Book function has been a Part of Map 3D since the early days of ADE. In the last several releases the functionality has become very robust and a whole lot easier to use due to the Sheet Set Manager and a Wizard. That being said, there is one piece of the Map Books that can cause you to go nuts (and many folks it seems just give up)… setting a % Overlap value and still getting a scaled map book. The key to solving this dilemma is in the Map Book template (.dwt). The following is a discussion of and tutorial on how to properly set up a map book template to produce a properly scaled Map Book set (and stop ramming your head against your desk).
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Workspaces
AutoCAD workspaces are sets of menus, toolbars and dockable windows (such as the Properties palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can work in a custom, task-oriented drawing environment.
3D Dashboard
The dashboard consists of a set of control panels organized by function. For example, the top control panel contains commands that create and modify 3D solids; the second control panel contains commands and controls used to navigate 3D models.
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This very brief tutorial is intended to familiarise the user with the basic layout of animation tools in Maya. It assumes that the reader will consult help files to find out more about each tool.
1. Channel Editor
2. Layer Editor
3. Shelf
4. Toolbox
5. Timeline
Okay, so Maya looks pretty daunting, especially if you go hunting through all the menus, but from an animation point of view it’s not that hard to use once you know where things are.
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This document describes how to export shading networks and shaders from mental mill so that they can be used right away in the viewport rendering in Maya. A basic knowledge of how to work with mental mill or Maya is assumed. If you are not familiar with these tools,please take a look into the respective help documents of mental mill and Maya if you want to learn more about the applications themselves.
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This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB – Left mouse button
RMB – Right mouse button
MMB – middle mouse button
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12 Jul
Posted by jj as Design & Graphics
Step 01
Linking an object to a dummy can be very usefull. For example if you want an 3D human model to open an door you need to link the biped’s hand to the door-handle. Linking a biped requires a different approach then a standard 3dsmax object. In this example we are creating a very basic scene with a biped object and a dummy object.
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The goal of this tutorial is to create an animation that takes you through some of the typical steps in a 3D pipeline: project set-up, modeling, surfacing, animation/dynamics, rendering. I have broken out the compositing/editing steps into a separate tutorial entitled “After Effects Compositing Basics.” Although this tutorial aims to cover many of the steps that went into creating the animation, certain starting materials have been prepared for you.
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Metaballs are pieces of geometry (balls, cubes, cylinders, etc.) that, in the case of C4D, have attractive ‘forces’ attached to them. When these metaball objects come into proximity, they stretch their surfaces towards each other – the extent to which they stretch relative to their distance, as well as how smoothly the bridging geometry is created are parameters that the user can control.
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