21 Jul
Posted by jj as Design & Graphics
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera.
Read the rest of this entry »
28 Feb
Posted by jj as Design & Graphics, Multimedia
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera. Part 1- In Maya, exporting a cube with textures Before exporting to Virtools, make sure that all faces inside the cube have their normals facing towards the inside of the cube. Go to Modeling, Display > Polygon Components > Normals Normals are represented with colored lines sticking out of the faces of the cube. The red arrow shows the way one normal should look like.
Read the rest of this entry »
28 Feb
Posted by jj as Design & Graphics, Multimedia
This tutorial explains how to export a Maya scene including animated objects with simple keyframes. It uses the Virtools plug-in directly loaded in Maya. The Scene in Maya Load the “mountains.ma” scene in the tutorial’s “scenes” file into Maya. To do so, place “mountains.ma” directly in your Maya “/scenes” directory. Then place the 4 textures in “/sourceimages”. Here is what you should see: Activate Display/Polygon Counts to see the number of faces in the scene, i.e., 474 (quads or triangles). Note a certain number of specific characteristics before exporting this scene. - the vertex lighting & the triangulation.
Read the rest of this entry »
This tutorial shows you how to get around in Maya by creating a textured box from a polygonal primitive, how to export the box to Virtools and how to smooth the box into a sphere. Part 1 - Creating and texturing the box in Maya Part 2 - Maya to Virtools export Part 3 -Turn the box into the sphere
Read the rest of this entry »
18 Feb
Posted by jj as Design & Graphics
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera. Part 1- In Maya, exporting a cube with textures Before exporting to Virtools, make sure that all faces inside the cube have their normals facing towards the inside of the cube. Go to Modeling, Display > Polygon Components > Normals Normals are represented with colored lines stickin out of the faces of the cube. The red arrow shows the way one normal should look like.
Read the rest of this entry »