22 Sep
Posted by jj as Network
First generation wireless systems, which primarily provide analog voice service, are widely in use worldwide. Second generation systems support digital voice/data traffic; some of these systems are already deployed or undergoing deployment. Third generation wireless networks will ultimately carry multimedia traffic that are characterized by combination of different informaion streams of diverse nature (e.g., voice, video, image, data). Some of the salient features of multimedia applications are high speed and changing bit rates (periodic and bursty arrivals), several virtual connections over the same access, synchronization of different information streams, and various service/deliveIy requirements (QoS).
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Yahoo! is taking the lead role in enabling the global mobile ecosystem to bring compelling mobile Internet experiences to consumers. Yahoo! delivers its services throughout the world from its own network as well as through partnerships with mobile operators and device manufacturers around the world. Yahoo! recently opened up the company’s mobile platform to allow the world’s developers and publishers to mobilize their own offerings.
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This chapter provides a (necessarily) brief introduction to computer networking concepts. For many applications of gawk to TCP/IP networking, we hope that this is enough. For more advanced tasks, you will need deeper background, and it may be necessary to switch to lower-level programming in C or C++.
There are two real-life models for the way computers send messages to each other over a network. While the analogies are not perfect, they are close enough to convey the major concepts. These two models are the phone system (reliable byte-stream communications), and the postal system (best-effort datagrams).
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11 Mar
Posted by jj as Misc
Telecommunications security (of voice, data, and/or video communications) is the prevention of any type of intrusion to (that is, either unauthorized or malicious access to or use of) your company’s telecommunications equipment by some party. Your company’s “telecommunications equipment” includes both this Avaya product and any other voice/data/video equipment that could be accessed via this Avaya product (that is, “networked equipment”).
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19 Feb
Posted by jj as Misc
Data traffic in telco networks grow much faster and correspond to an increasing part of profits in telco operators. Operator’s dependence on voice services only is quickly diminishing in favor of higher valued data services. As these operators leave their relative comfort zone of supplying voice services in monopoly or oligopoly constructs the need for agility increases. The search for the Holy Grail – that is the next killer application – is happening everywhere.
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The main focus of this research is on the support and enhancement of face to face teaching and learning by using wireless mobile devices (WMDs or smartphones) as a means to leverage the potential of current and emerging collaborative and reflective e-learning tools (e.g. blogs, wikis, RSS, instant messaging, podcasting, social book marking, etc…). These are often called “social software” or web2.0 tools. The research project links the use of freely available mobile friendly web2.0 tools accessed via a smartphone with the learning objectives of a variety of different tertiary education courses. The smartphone’s wireless connectivity and data gathering abilities (e.g. photoblogging, video recording, voice recording, and text input) allow for bridging the on and off campus learning contexts – facilitating “real world learning”.
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The past few years have seen the advent of Web-based social media systems such as blogs, wikis, media-sharing sites and message forums. Such Web2.0 systems have a significant amount of user generated content, and have become an important new way to publish information, engage in discussions and form communities on the Internet. Their reach and impact is significant with tens of millions of people providing content on a regular basis around the world. Governments, corporations, traditional media companies and NGOs are working to understand how to adapt to them and use them effectively.
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Web 2.0 applications have become popular as drivers of new types of Web content, but they have also introduced a new level of interface design in Web development; they are focusing on richer interfaces, user-generated content, and better interworking of Web-based applications. The current foundations of the Web 2.0, however, are strictly imperative in nature, which makes it difficult to develop applications which are robust, interoperable, and backwards compatible. Using a declarative approach for Web 2.0 applications, this new wave of applications can be built on a more robust foundation which is more in line with the Web’s style of using declarative methods whenever possible. We show a path how today’s imperative Web 2.0 applications can be regarded as a testbed as well as a first implementation for a revised version of Web 2.0 technologies, which will be based on declarative markup rather than imperative code.
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