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PHP/MySQL TutorialOpen source has brought a lot more than Linux to the computing world. It has also given us PHP and MySQL. According to Graeme, PHP and MySQL are the world's best combination for creating data-driven sites. In the first installment of this three- lesson tutorial, our Kiwi guide covers everything you need to know to begin developing database hubs. He gives instructions for installation on both Unix and Windows, and then goes on to show some simple scripts that will insert information into a database and display that data on a Web page.
Lesson 2 covers more PHP/MySQL goodies than you could probably imagine. Graeme starts by showing while loops, then talks about the ever-useful if-else statement. But this information alone means little if you don't continue and see how PHP can be used with HTML forms. By the time you've polished off this lesson, you'll be able to add, edit, and remove information from your database. In Lesson 3, Graeme shows some of the secrets that will turn your simple data-driven site into a useful application. As he covers validation, he'll show how to prevent users from leaving key form fields blank and how to make sure numeric files don't contain letters. He'll also teach you how PHP handles includes and functions. Plus you'll see how these two features, when deployed together, can make the coder's life much easier. Graeme winds it all up with some tearful parting words and a bit of advice for the aspiring PHP/MySQL coder.
Download pdfHow to Connect Technology and Passion in the Service of LearningThe digital age has vastly expanded people's access to all sorts of information and resources, including educational materials. The Internet has also fostered a new culture of sharing, one in which content is freely contributed and distributed with few restrictions. Indeed, the latest evolution of the Internet, Web 2.0, is creating a new kind of participatory medium that is ideal for encouraging multiple types of learning.
Web 2.0 has blurred the line between producers and consumers of content and has shifted attention from access to information toward access to other people. New kinds of online resources — social-networking sites, blogs, wikis, and virtual communities — have allowed people with common interests to meet, share ideas, and collaborate in innovative ways.
Two of those ways involve social learning, based on the premise that our understanding of content is socially constructed, through conversations about that content and through interactions around problems or actions. The focus is not so much on what we learn as on how we learn. In addition, social learning concerns not only "learning about" the subject matter but also "learning to be" full participants in the field. That involves acquiring the practices and norms of established practitioners in that field or acculturating into a community of practice, such as an open-source community, where you are required to assimilate the sensibilities and ways of seeing the world embodied within that community. That culture of sharing and participation usually starts with the students themselves, as we see vividly in the complex, multiplayer gameAMBIENT OCCLUSION IN MAYA8 and PHOTOSHOPThis tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya8. The process is similar for previous versions of Maya only the menu names will be different. As with most things in Maya there are probably many different ways to do this but this method works well for me and is reasonably quick to setup.
1. SETTING UP THE SHADER NETWORK
- First open the hypershade window and from the Maya nodes list MMB drag a Surface Shader node into the work area
- Now click on the "Create Maya Nodes" button at the top of the nodes list and change it to MentalRay nodes.
- Then under the textures tab MMB drag an 'mib_amb_occlusion' node onto the work area
- Now connect the 'OutValue' of the Occlusion node to the 'OutColor' of the surface shader. This is the default connection between these 2 nodes so you can do this by simply holding down Ctrl and MMB dragging the occlusion node over the shader node.
2. SETTING UP YOUR SCENE
- In order to get good results from Ambient Occlusion the scene environment must be white. To do this open the Outliner window and select the Persp camera. In the attribute editor under the Environment tab slide the Background Color to 100% white
- Now open the Render Globals window and select MentalRay as your renderer and Production as the quality preset. Now change the multi-pixel filter to "Lanczos".
(this will automatically change your Quality preset to 'Custom' like in the picture)
Download pdfThinkPad R50e, R51e, R52 Computer Hardware Maintenance Manualhis manual supports: ThinkPad R50e Series (MT 1834, 1842, 2670) ThinkPad R51e Series (MT 1843, 1844, 1845) ThinkPad R52 Series (MT 1846, 1847, 1848, 1849, 1850, 1858, 1859, 1860, 1861, 1862, 1863, 1870) ThinkPad Dock II (MT 2877) The manual is divided into sections as follows: * The common sections provide general information, guidelines, and safety information required in servicing computers. *
The product-specific section includes service, reference, and product-specific parts information.
Download ThinkPad R5x Computer Hardware Maintenance ManualAdvanced User Interface Design for GUI and Web 2.0 ApplicationThe convergence of windows and the web is upon us . Google Maps, Gmail, Flickr and a variety of ne
AJAX and Rich Internet applications have begun to legitimize moving beyond HTML to deliver interactive applications that deliver the best of the web and the best of the desktop experience. We will show how these techniques are changing the way designers think about their applications designs. You will learn how to develop complex GUI’s for mixed user profiles, effectively use multimedia, implement visual design patterns, and effectively develop for multiple platforms plus, you will see the usability challenges introduced when these new interaction techniques are implemented. Learn from the experts who have been helping companies develop world-class enterprise applications for over a decade.
We will share with you the results of user testing this new breed of application design in our usability lab to help you leverage the technology and avoid the usability pitfalls. We will show you how to implement new interaction techniques such as enhanced client-side validation, drag and drop, partial form refresh to create fast, rich, compelling user experiences. Get a jump start on this compelling new technology to deliver highly effective application designs for your organization.
Who Should Attend
• Project Managers who are responsible for establishing or managing a web project or Internet strategy.
• Project Leaders Who need to know proven steps for web-enabling existing client/server applications.
• GUI Designers who need to know how and when to use the new Web controls when creating user interfaces.
• Software Developers whoVolocity User's GuideVolocity is an innovative, high-performance imaging system for interactive, time-resolved volume visualization. Volocity is the first, multi-color 4D rendering system designed for biomedical imaging. It allows the scientist to visualize and, for the first time, explore 3D volumes over time.
Using new, highly advanced algorithms, and taking full advantage of the powerful Mac and PC hardware, Volocity provides interactive rendering that is incredibly fast. Exploration of time-resolved, color 3D volumes provides the scientist with unique information that is difficult to obtain by any other means.
Volocity consists of a core product, Volocity LE, which is free of charge, and three optional extensions, which must be purchased: Volocity Visualization, Volocity Classification and Volocity Restoration.
Volocity LE
Volocity LE is the core of the modular Volocity system and is available for scientists to download from the Improvision web site without charge. Volocity LE is designed for 2D, 3D and 4D imaging and enables the user to import image sequences from confocal and wide field microscopes and then enhance, process and display 3D slices at selected time points.
Volocity Visualization
Volocity Visualization provides an extensive range of visualization and publication features. The Volocity 3D view enables the user to interactively explore a 3D rendered object. The user can, in real time, rotate, zoom and animate the 3D object whilst simultaneously varying the contribution and rendering mode for each channel. The user can also position the viewing point either outside or inside the 3D object, and then watch as structures change and develop over time. Volocity Visualization also includes theRenault Motors Today PDFRenault has unveiled its new third generation Clio. The new model will go on sale in October initially as a three-door with the five-door following in January 2006. At 3.99m the new model is longer than the outgoing Clio, and will be available with a choice of petrol or diesel engines. The petrol engine range comprises a 1.2 litre 16V (75hp), a 1.4 litre 16V (98hp) and a 1.6 litre 16V (113hp) unit, while the 1.5 litre dCi diesel engine comes in a choice of three power outputs: 70hp, 86hp and 106hp. Transmissions include a six-speed manual and a robotised ‘quick shift’ gearbox commanded by paddles located behind the steering wheel. Servicing intervals will be every 18,000 miles for petrol-engined versions and every 12,000 miles for diesel-powered cars.
Terracan from just TOTAL announce title sponsorship at 2005 Manx International Rally TOTAL ISLE OF MAN LTD, a subsidiary of the country’s fourth largest energy company, TOTAL UK, is delighted to announce it will be title sponsor at the forthcoming 2005 Manx International Rally, set to take place from Thursday 28th until Saturday 30th July. The Manx International Rally, an established event in the Isle of Man’s motorsport calendar and currently in its 42nd year, is described as ‘the most spectacular tarmac rally in Europe’. It also serves as a qualifying round for both the British and Irish Rally Champsionships and the West Euro Cup. TOTAL ISLE OF MAN has supported the event for several years but is delighted to step up itsSEQUENCHER Guide for MacintoshSEQUENCHER has been developed to work with a wide range of sequencing applications. For example, SEQUENCHER can be used for:
Creating assemblies for shotgun or EST sequencing projects
Editing contigs while viewing all relevant trace data
Assembling multiple sequences to a user-defined reference sequence
Detecting and annotating polymorphisms
Aligning cDNAs to their genomic sequence using the large gap algorithm
Discovering heterozygous peaks
Creating difference reports for SNP discovery
Displaying restriction maps, ORF maps, protein translations
Automating trimming for quality and for vector
Macintosh and PC Support
SEQUENCHER is available for both Macintosh and PC platforms. This disk includes instructions for a Windows based tutorial.
Unlimited Trial
With the SEQUENCHER demo, you can use your own data and enjoy an unlimited evaluation period. The only functions not available are SAVE, PRINT, and COPY. Some sample data have been included to get you started, but once you have tried SEQUENCHER with the sample files, please try using your own data so you can see precisely what SEQUENCHER can do for you.
What You Will Learn in This Tutorial
The purpose of this tutorial is to guide you through SEQUENCHER‘s core assembly and editing functions. Additional application-specific tutorials are included on your CD in PDF format. In this tutorial, you will:
1. Install SEQUENCHER demo
2. Create a new project
3. Import data
4. Trim sequences for quality
5. Assemble a contig
6. View contig assembly
7. Edit assembled chromatograms
8. Work with a reference sequence
9. Translate sequences to amino acids
10.Annotate a sequence
11.Create a difference report
12.Create a new sequence from a consensus
13.Create a summary report
Once you have mastered these techniques you will be ready to exploreObjectivity/.NET for C#The Microsoft .NET framework is a reliable, Internet-focused, and secure software development platform. Microsoft .NET is composed of a unique bundle of features:
• An easy-to-use integrated development environment (IDE)
• A suite of .NET interoperable object-oriented programming languages, including C#
• A Common Language Infrastructure (CLI), which enables .NET language interoperability
Objectivity/.NET for C# is a .NET programming interface for Objectivity/DB.
In response to growing market interest in the Microsoft .NET framework, Objectivity, Inc. has developed Objectivity/.NET for C#, which can be used to store and manipulate .NET/C# objects in an Objectivity/DB database. Objectivity/.NET for C# is high-performing and fully interoperable. Consistent with Objectivity, Inc.’s reputation for database storage solution excellence, Objectivity/.NET for C# is a high-performing and fully interoperable .NET database:
• It eliminates the mapping layer between C# and traditional data bases, which improves performance and reduces development effort.
• It uses the C++/CLI managed interface which is directly linked with the multi-language Objectivity/DB kernel. This enables such Objectivity/DB supported languages as, C#, C++, Java, Smalltalk, and Objectivity/SQL++, to all share the same underlying persistent objects in the Objectivity/DB federated database. The advantage of linking the new C++/CLI interface with the Objectivity/DB kernel is that the performance is much better than with message-based alternatives.
• It provides automatic C# code generation for persistent class definitions using the ooddlx tool; Objectivity/Assist can be used as a visual interface to create and generate the persistent defini tions themselves.
• It includes a managed library of Objectivity/DB access methods that can be invoked from C# (or any .NET language).Scalability of the Microsoft Cluster ServiceAn important argument for the introduction of software managed clusters is that of scale: By constructing the cluster out of commodity compute elements, one can, by simply adding new elements, improve the reliability of the overall system in terms of performance and in availability. The limits to how far such a cluster can be scaled seems to be dependent on the scalability of its management software, which in its core has a collection of distributed algorithms to guarantee the correct operation of the cluster. The complexity of these algorithms makes them a vulnerable component of the system in terms of their impact on the overall scalability of the system.
This paper examines two of the distributed components of the Microsoft Cluster Service that are most likely to have an impact on its scalability: the membership and the global update managers. The first sections of the paper will provide some general background on these distributed services and scalability issues. After that the algorithms used to implement these service are described in detail and an analysis of their impact on scalability is given. The scalability analysis is based on an off-line analysis of the algorithms as well as the results of on-line experiments on a cluster with a, in MSCS terms, large number of nodes.
Download pdf Scalability of the Microsoft Cluster Service