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Hi, people will find that this tutorial is easier to follow than actually getting Cinema 4D themselves, but common sense will prevail and if you don’t have common sense then ask someone that does, anywho, let’s begin. (56k beware) Ok, first we are going to look at the Cinema 4D screen itself as there are a number of features that work well with Abstraction, they are numbered and circled in red:
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Maya Introduction pdf

This brief handout gives a short introduction to MAYA. Only the most important and basic commands are listed here. For further information and special knowledge to all the commands you can temporarily lend a MAYA manual at the Lynn studio. For any other questions contact us.
In this intro several abbreviations are used:
LMB โ€“ Left mouse button
RMB โ€“ Right mouse button
MMB โ€“ middle mouse button
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Clay Render with Wires

In this tutorial, you will learn how to render out any object with a clay material, and how to add wireframe. For this tutorial you will need a novice to intermediate knowledge about 3DS Max, or your preferred 3d application. In this tutorial, I will be using 3DS Max 9, so if you have an older version or if you are using a different 3d application, your button configuration maybe slightly different.
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This tutorial is intended to work as a student centered learning resource. It will introduce you to the basics of creating 3D models of your building designs using AutoCAD. Use the AutoCAD help menu system as required.

You will be familiar with working in 2D (two dimensions). As you may have already found, this can be quite limiting. You are representing 3D objects in a 2D format, which has then to be interpreted in order to visualise in 3D. Working with a 3D model has many advantages over 2D representations, including:
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Design includes all activities involved from the original concept to the finished product. Design is the process by which products are created and modified. For many years designers sought ways to describe and analyze three-dimensional designs without building physical models. Although orthographic projections can be used to provide much of the information, they still require designers to translate between the three-dimensional object and flat two-dimensional views. With the advancements in computer technology, the creation of three-dimensional models on computers offers a wide range of benefits. Computer models are easier to interpret and can be altered easily. Computer models can be analyzed using finite element analysis software, and simulation of real-life loads can be applied to the computer models and the results graphically displayed.
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As illustrated in the previous chapters, there are no surfaces in a wireframe model; it consists only of points, lines, and curves that describe the edges of the object. Surface modeling was developed to provide the surface information that is missing in wireframe modeling. Essentially, defining the skin of a design creates a surface model. Although it is possible to create a surface model without using a wireframe model, in most cases it is much easier to create a surface model on top of a wireframe model. In surface modeling, a wireframe model can be used to provide information about the edges and corners so that the desired faces can be easily positioned and placed.
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3D Surface Modeling Although all three commands can be used to create planar surfaces, the resulting surfaces are not equal. In fact, the three commands are developed for specific tasks in mind. The 2D Solid command is mostly used in 2D drawings to create 2D filled area and the Region command is designed so that general 2D shapes can be easily transformed into solid models. The 3D Face command is the only one that is designed specifically for surface modeling and therefore it is the most suitable for such tasks. The use of the 2D Solid and Region commands in 3D surface modeling can be somewhat awkward and at times very difficult. Note that the use of the Region command will be focused on in the solid modeling chapters of this text.
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