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  • Dell Inspiron 8600 | GPU Heat Modification For the ATI Radeon Mobility 9600 ProTurbo pdf module
  • What you are doing in this mod is to replace Dell’s “Quality” thermal pads with a much more expensive and more effective alternative: copper. The copper acts as a partial medium to transfer exerted heat from the GPU’s core and Video Ram (VRAM) to the casing, the casing to the heat pipe, the heat pipe to the heat sink, the heat sink to the fan. The effectiveness of this is significant and allows safe overclocking with a heat level still lower than it was at all stock settings and parts. Equipment Needed: Phillips Head Screwdriver Flathead Screwdriver (Small) 100% Pure Acetone – Meijer’s Grocery or other Retailers: $2.19 Arctic Silver 5 eWiz.com: $10.65 w/Shipping Zipzoomfly.com: $11.95 w/2-Day Free Shipping 3cm x 3cm x 1.5mm Copper Plate Master McCarr: $15.00+Shipping Me: See Last Page 5.5cm x 1.5cm x .64mm Copper Plate Local Hobby Store Me: See Last Page Q-Tips, Wipes, or something to clean with DISCLAIMER: All information in this tutorial is intended for personal use only. The author, GMCloud27, does not take any responsibility for any damages and/or loss of Dell Support as a result of actions taken from this document. The author does not have any affiliation with Dell Computer Corporation or any of its subsidiaries. Download Dell Inspiron 8600 | GPU Heat Modification For the ATI Radeon Mobility 9600 ProTurbo pdf module
  • IBM ThinkPad T60 Service Troubleshooting Guide
  • hinkPad® T60 Service and Troubleshooting Guide Read first Avoid leaving the base of your computer, or any other part that becomes hot during operation, in contact with your lap or any part of your body for an extended period when the computer is turned on or when the battery is charging. When the ac adapter is connected to an electrical outlet and your computer, it generates heat. Do not place the adapter in contact with any part of your body while using it. Never use the ac adapter to warm your body. Extended contact with your body, even through clothing, may cause a skin burn. Route the cables of an ac adapter, a mouse, a keyboard, a printer, or any other electronic device, or communication lines, so that they cannot be walked on, tripped over, pinched by your machine or other objects, or in any way subjected to treatment that could disturb the operation of your computer. Applying strong force to the cables may damage or break them. Before moving your computer, do one of the following: turn it off, press Fn+F4 to put it in standby mode, or press Fn+F12 to put it in hibernation mode. Before moving the computer, make sure that the power on indicator is off. This will help to prevent damage to the hard disk drive, and possible loss of data. Do not drop, bump, scratch, twist, hit, vibrate, push or place heavy objects on your computer, display, or external devices. Use a quality carrying case
  • Making the transition from 3D Studio MAX/gMAX to trueSpace/gameSpace
  • I've been a 3D Studio MAX user for over 5 years. It's what I've always used. Once you've used a piece of software for so long, it seems difficult, sometimes impossible, to convert. The truth of the matter is that once you understand the basics of 3D graphics, the core of the problem becomes the specific software interfaces. 3D Studio MAX (and its little brother gMAX) are reasonably logical interfaces. Certain tools are organized and grouped in certain ways so that with two or three clicks of the mouse you're on your way to completing a task. Efficiency in any software comes from repetition. gameSpace, like its big brother trueSpace, takes an interesting approach in terms of its interface. Many tasks can be accomplished without cluttering the interface with overcomplicated control panels and dialogue boxes. Most functions in gameSpace are context sensitive, meaning they only appear when they can be used. And the interface can be customized in so many ways; it's difficult not to improve workflow. The goal here is to compare the features and functions of gameSpace and MAX, highlighting those most commonly used in the development of game media. This is not meant to be a tutorial or a quick start guide. By the end of this document you should have an understa nding of gameSpace's interface and appreciate how it might help you improve your workflow. Download pdf Making the transition from 3D Studio MAX/gMAX to trueSpace/gameSpace
  • DLM4100 Compact Dial-Up Modem Users Manual
  • The DLM4100 is a compact dial-up modem designed and manufactured to operate in full industrial applications. It is powered with an input voltage range of +8V to +15VDC. A 120VAC to unregulated 12VDC wall transformer power supply has been provided (24VDC versions also available). The operating temperature range of this device is 0° to 70° C. The (ET) Extended Temperature model is rated at -40° to +85° C. Any device connected to the modem must be set for a 10-bit word such as: Data Bits Stop Bits Start Bits 8 1 1 7 1 1 7 2 1 Parity None Even/Odd None Connections Cable connections are all made on one end of the unit. The DB-9 female (see pinout below) on the left is for the RS-232 data. Note: RS-485 and RS-422 models are also available The supplied wall transformer plugs into the barrel jack for supplying power to the unit. For alternate power methods, see barrel jack pinout below. The RJ-11 jack on the right is the telephone line connection. Only the center two lines are used. DB-9 for the RS-232 data port. The port is setup as a DCE device and the pins are: DB-9 Female Description Pin 1 Carrier Detect Pin 2 Data Out of modem RS-232 port Pin 3 Data Into modem RS-232 port Pin 4 N/C Pin 5 Ground Pin 6 N/C Pin 7 N/C Pin 8 N/C Pin 9 N/C The 12 VDC power jack plug for input power. 12VDC (P-5 Barrel Jack) Center Pin
  • How to implement Web-based Groupware Systems based on WebDAV
  • In general, the World Wide Web has a high potential as a platform for distributed groupware systems. Authors create and change documents locally and upload them to a Web server, where they can be accessed by their collaborators. However, Web browsers and servers which implement the protocol HTTP are mostly limited to provide reading access to Web documents. For this reason, existing Web-based groupware systems (e.g. the BSCW system) are implemented using client/server side scripting. These scripts are used to implement the basic operations needed for this kind of applications. The protocol WebDAV (World Wide Web Distributed Authoring and Versioning) which was developed as an extension of HTTP/1.1 by the WebDAV working group of the Internet Engineering Task Force (IETF) and defines new methods which offer additional services for editing and managing files on remote Web servers in a structured way (e.g. locking, version management, metadata management, etc.). When using WebDAV, the Web is becoming a rich infrastructure for collaborative applications, where the Web-DAV methods can be used to implement the basic operations needed (e.g. copy, delete, upload, assign metadata to documents, etc.). Scripting can be used in this context as well, but not for implementing the basic tasks of collaboration, but to simplify maintenance of the application. The paper is structured as follows: In Section 2 we introduce the functionality of WebDAV. In Section 3, we briefly summarize related work in the area of implementing Web-based groupware systems and we give a short description of two systems, BSCW and DReSS. Furthermore,
  • ListProcessor ver 7.2 List-Owner Manual
  • This List-Owner Reference Manual provides an overview to the list-owner commands of the CREN® ListProcessor® list- and file-management software, also known as ListProc®. The commands documented in this reference are not generally available to subscribers who do not own the list affected by the command being used. This reference assumes familiarity with the ListProcessor User Manual and does not replicate that document’s explanation of ListProc’s subscriber commands. This Owner’s manual is one of four documents of which list owners should be aware. All are available via anonymous ftp and Gopher from info.cren.net in the /listproc directory. Each file is available in Postscript (the .ps file extension), RTF (the .rtf file extension) and plain text (no file extension). These files are listed below (base file names are enclosed in parenthesis): 1) The List Owner’s Manual (ownerman) explains in detail how to manage a Download ListProcessor ver 7.2 List-Owner Manual
  • AutoCAD® 2000i Tutorial
  • Constructive Solid Geometry Design includes all activities involved from the original concept to the finished product. Design is the process by which products are created and modified. For many years designers sought ways to describe and analyze three-dimensional designs without building physical models. Although orthographic projections can be used to provide much of the information, they still require designers to translate between the three-dimensional object and flat two-dimensional views. With the advancements in computer technology, the creation of three-dimensional models on computers offers a wide range of benefits. Computer models are easier to interpret and can be altered easily. Computer models can be analyzed using finite element analysis software, and simulation of real-life loads can be applied to the computer models and the results graphically displayed. Download PDF for AutoCAD® 2000i Tutorial
  • Tutorial for 3dsmax : How to bind a biped's hand to a dummy object
  • Step 01 Linking an object to a dummy can be very usefull. For example if you want an 3D human model to open an door you need to link the biped's hand to the door-handle. Linking a biped requires a different approach then a standard 3dsmax object. In this example we are creating a very basic scene with a biped object and a dummy object. First create a biped by going to the systems panel > biped, and drag one out in your viewport. Also create a Dummy object. A dummy object is found in the Helpers tab. You can see the image below for reference. Step 02 Select you biped’s hand and goto the motion panel. First expand the KeyInfo properties and next expand the IK properties. Click on “Select IK Object” and choose your dummy object. When you have selected the dummy object you need to set some properties for the IK-link Download pdf Tutorial for 3dsmax : How to bind a biped's hand to a dummy object
  • Diagra 2.0 Fund Charts – step-by-step tutorial
  • ReportLab’s Diagra product lets you create data-aware charts and drawings. It can be used in many industries and many ways. The most comprehensive documentation is in the main manual, ‘diagradoc.pdf’. This is a supplementary tutorial intending to provide step-by-step instructions for a first-time user. Many users are working in the fund management industry producing highly similar charts. This extra manual provides step-by-step tutorial to create several data-aware fund related charts. It is intended to be used with a sample database, delivered in a file ‘diagracharts.zip, which includes both data and runnable chart modules similar to the ones described herein. This manual is still being expanded, but should be sufficient to let a first-time user create a working data aware chart and carry out basic procedures. In the meantime feedback on what to add to this tutorial would be most welcome. Download pdf Diagra 2.0 Fund Charts – step-by-step tutorial
  • ActionScript Coding Standards Tutorial
  • Macromedia Flash applications have generally been built without regard to particular standards or guidelines. While this flexibility allows for a wide variety of solutions to a problem, it also makes it difficult for anyone other than the author of an application to understand the code. Even the author may have difficulty reading his or her own code after it is written. If a developer cannot understand the code in an application, it will not be easy to debug the code, make changes, or reuse the application. This documents outlines a system of best practices specifically designed for coding with ActionScript and building applications with Macromedia Flash. Applications that use these guidelines should be more efficient and understandable-and the underlying ActionScript code will be easy to debug and reuse. Download ActionScript Coding Standards Tutorial