Using Dosch Textures in 3D Studio MAX
In order to properly use the textures in 3D Studio MAX please verify the location (drive-letter; e.g. D: or E:) where your image-maps are located. Then open the File/Configure-Paths page in 3DSM, switch to the “Bitmap”-section and enter the path to the IMAGE-folder on your CD-ROM at the “Configure-Paths” setting If the Raytracer fails to find a texture in any of the 3DSM-default folders, it now automatically searches through the extra locations defined in the “Configure- Paths” on the “Bitmap”-page.
To add a path to the Path-List, press the ‘ADD’-button and select the folder containing the image-maps for your textures, e.g. the IMAGE-folder on the product’s CD-ROM.
Using Dosch Textures in LightWave3D / Inspire3D
Load the *.lws or *.lwo files directly in LightWave 3D or Inspire3D. In some cases the image maps for the different material-layers may not load automatically. If a path-requester appears, locate the IMAGES-folder on the CD-ROM and select the appropriate image.
Download pdf Using Dosch Textures
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