21 Jul
Posted by jj as Design & Graphics
This tutorial shows how to create behaviors for interactive textures: scrolling, blending textures on the faces of a cube. We will work on one face of the cube with its specific material-shader and one texture “mountain.jpg”. Part 4 of this tutorial covers setting up an orbital camera.
Part 1- In Maya, exporting a cube with textures
Before exporting to Virtools, make sure that all faces inside the cube have their normals facing towards the inside of the cube. Go to Modeling, Display > Polygon Components > Normals
Normals are represented with colored lines sticking out of the faces of the cube.
The red arrow shows the way one normal should look like.
The red arrow indicates a normal that needs to be reversed.
Go to Modeling, Edit Polygons > Normals > Reverse
Creating a database Resource folder:
Open Virtools and create a Resource database, go to Resource > create New Data Resource Folder, name of your choice and save in the location of your choice. Virtools automatically creates a Resource.rsc file and a Resource folder which contains several subfolders. The file called Resource.rsc is used to open the database Resource folder in Virtools. This folder is independent from the composition that you will later create in Virtools. It can be used to exchange assets between projects.
Download pdf Virtools: How to create interactive textures and an orbital camera
Related Searches: orbital camera, resource folder, red arrow, material shader, database resource
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